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include: Add more definitions for D3D12 features.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1516,14 +1516,38 @@ typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
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D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
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D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
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} D3D12_FEATURE_DATA_FEATURE_LEVELS;
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} D3D12_FEATURE_DATA_FEATURE_LEVELS;
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typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
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{
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D3D_ROOT_SIGNATURE_VERSION HighestVersion;
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} D3D12_FEATURE_DATA_ROOT_SIGNATURE;
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typedef enum D3D_SHADER_MODEL
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{
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D3D_SHADER_MODEL_5_1 = 0x51,
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D3D_SHADER_MODEL_6_0 = 0x60,
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} D3D_SHADER_MODEL;
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typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
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{
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D3D_SHADER_MODEL HighestShaderModel;
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} D3D12_FEATURE_DATA_SHADER_MODEL;
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typedef enum D3D12_FEATURE
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typedef enum D3D12_FEATURE
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{
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{
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D3D12_FEATURE_D3D12_OPTIONS = 0,
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D3D12_FEATURE_D3D12_OPTIONS = 0,
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D3D12_FEATURE_ARCHITECTURE = 1,
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D3D12_FEATURE_ARCHITECTURE = 1,
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D3D12_FEATURE_FEATURE_LEVELS = 2,
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D3D12_FEATURE_FEATURE_LEVELS = 2,
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D3D12_FEATURE_FORMAT_SUPPORT = 3,
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D3D12_FEATURE_FORMAT_SUPPORT = 3,
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D3D12_FEATURE_FORMAT_INFO = 4,
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D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
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D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 5,
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D3D12_FEATURE_FORMAT_INFO = 5,
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D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
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D3D12_FEATURE_SHADER_MODEL = 7,
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D3D12_FEATURE_D3D12_OPTIONS1 = 8,
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D3D12_FEATURE_ROOT_SIGNATURE = 12,
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D3D12_FEATURE_ARCHITECTURE1 = 16,
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D3D12_FEATURE_D3D12_OPTIONS2 = 18,
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D3D12_FEATURE_SHADER_CACHE = 19,
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D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
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} D3D12_FEATURE;
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} D3D12_FEATURE;
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typedef struct D3D12_MEMCPY_DEST
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typedef struct D3D12_MEMCPY_DEST
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