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vkd3d-shader: Add documentation for the INT64 and FLOAT64 feature flags.
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Alexandre Julliard
2024-03-04 23:19:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/689
@ -199,7 +199,13 @@ enum vkd3d_shader_compile_option_fragment_coordinate_origin
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/** Advertises feature availability. \since 1.11 */
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enum vkd3d_shader_compile_option_feature_flags
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{
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/** The SPIR-V target environment supports 64-bit integer types. This
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* corresponds to the "shaderInt64" feature in the Vulkan API, and the
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* "GL_ARB_gpu_shader_int64" extension in the OpenGL API. */
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VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64 = 0x00000001,
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/** The SPIR-V target environment supports 64-bit floating-point types.
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* This corresponds to the "shaderFloat64" feature in the Vulkan API, and
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* the "GL_ARB_gpu_shader_fp64" extension in the OpenGL API. */
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VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64 = 0x00000002,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLAGS),
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