mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
tests: Remove [require] directives for tests that use int and bool uniforms.
These tests should actually compile and run in SM1, which is possible if we pass the int and uint uniforms in the expected IEEE 754 float format for SM1 shaders. Also, bools should be passed as 1.0f or 0.0f to SM1.
This commit is contained in:
committed by
Alexandre Julliard
parent
22c47e57f5
commit
6a8939e19f
Notes:
Alexandre Julliard
2024-02-13 23:11:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/616
@@ -1,7 +1,4 @@
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[require]
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shader model >= 4.0
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[pixel shader]
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[pixel shader todo(sm<4)]
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uint4 v;
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float4 main() : sv_target
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@@ -18,18 +15,22 @@ float4 main() : sv_target
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}
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[test]
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uniform 0 uint4 3 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 3 0 0 0
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if(sm>=4) uniform 0 uint4 3 0 0 0
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todo(sm<4) draw quad
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probe all rgba (5.0, 5.0, 5.0, 5.0)
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uniform 0 uint4 1 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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todo(sm<4) draw quad
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probe all rgba (4.0, 4.0, 4.0, 4.0)
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uniform 0 uint4 0 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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todo(sm<4) draw quad
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probe all rgba (3.0, 3.0, 3.0, 3.0)
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% just a default case
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[pixel shader]
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[pixel shader todo(sm<4)]
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uint4 v;
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float4 main() : sv_target
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@@ -42,16 +43,20 @@ float4 main() : sv_target
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}
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[test]
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uniform 0 uint4 3 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 3 0 0 0
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if(sm>=4) uniform 0 uint4 3 0 0 0
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todo(sm<4) draw quad
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probe all rgba (5.0, 5.0, 5.0, 5.0)
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uniform 0 uint4 1 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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todo(sm<4) draw quad
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probe all rgba (5.0, 5.0, 5.0, 5.0)
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uniform 0 uint4 0 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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todo(sm<4) draw quad
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probe all rgba (5.0, 5.0, 5.0, 5.0)
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% completely empty
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[pixel shader fail]
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uint4 v;
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@@ -63,8 +68,9 @@ float4 main() : sv_target
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}
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}
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% falling through is only supported for empty case statements
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[pixel shader]
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[pixel shader todo(sm<4)]
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uint4 v;
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float4 main() : sv_target
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@@ -83,18 +89,22 @@ float4 main() : sv_target
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}
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[test]
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uniform 0 uint4 2 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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todo(sm<4) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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uniform 0 uint4 1 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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todo(sm<4) draw quad
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probe all rgba (1.1, 2.0, 3.0, 4.0)
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uniform 0 uint4 0 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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todo(sm<4) draw quad
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probe all rgba (1.1, 2.0, 3.0, 4.0)
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% case value evaluation
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[pixel shader]
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[pixel shader todo(sm<4)]
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uint4 v;
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float4 main() : sv_target
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@@ -115,15 +125,18 @@ float4 main() : sv_target
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}
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[test]
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uniform 0 uint4 2 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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todo(sm<4) draw quad
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probe all rgba (1.1, 2.1, 3.1, 4.1)
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uniform 0 uint4 1 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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todo(sm<4) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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% floats are accepted
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[pixel shader fail(sm>=6)]
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[pixel shader fail(sm>=6) todo(sm<4)]
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uint4 v;
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float4 main() : sv_target
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@@ -144,14 +157,16 @@ float4 main() : sv_target
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}
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[test]
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uniform 0 uint4 2 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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todo(sm<4) draw quad
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probe all rgba (1.1, 2.1, 3.1, 4.1)
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uniform 0 uint4 1 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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todo(sm<4) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm>=6)]
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[pixel shader fail(sm<4 | sm>=6) todo(sm<4)]
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float4 v;
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float4 main() : sv_target
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@@ -173,10 +188,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (1.1, 2.1, 3.1, 4.1)
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uniform 0 float4 1.0 0.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail]
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@@ -347,7 +362,7 @@ float4 main() : sv_target
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}
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% more complicated breaks
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[pixel shader]
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[pixel shader todo(sm<4)]
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uint4 v;
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float4 main() : sv_target
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@@ -373,18 +388,21 @@ float4 main() : sv_target
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}
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[test]
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uniform 0 uint4 2 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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todo(sm<4) draw quad
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probe all rgba (1.1, 2.1, 3.1, 4.1)
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uniform 0 uint4 1 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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todo(sm<4) draw quad
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probe all rgba (1.2, 2.2, 3.2, 4.2)
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uniform 0 uint4 0 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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todo(sm<4) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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% switch breaks within a loop
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[pixel shader]
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[pixel shader todo(sm<4)]
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uint4 v;
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float4 main() : sv_target
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@@ -411,12 +429,14 @@ float4 main() : sv_target
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}
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[test]
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uniform 0 uint4 2 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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todo(sm<4) draw quad
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probe all rgba (5.0, 6.0, 7.0, 8.0)
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% default case placement
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[pixel shader]
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[pixel shader todo(sm<4)]
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uint4 v;
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float4 main() : sv_target
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@@ -442,17 +462,21 @@ float4 main() : sv_target
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}
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[test]
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uniform 0 uint4 0 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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todo(sm<4) draw quad
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probe all rgba (4.0, 5.0, 6.0, 7.0)
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uniform 0 uint4 2 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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todo(sm<4) draw quad
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probe all rgba (2.0, 3.0, 4.0, 5.0)
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uniform 0 uint4 3 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 3 0 0 0
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if(sm>=4) uniform 0 uint4 3 0 0 0
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todo(sm<4) draw quad
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probe all rgba (4.0, 5.0, 6.0, 7.0)
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[pixel shader]
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[pixel shader todo(sm<4)]
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uint4 v;
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float4 main() : sv_target
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@@ -479,14 +503,17 @@ float4 main() : sv_target
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}
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[test]
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uniform 0 uint4 3 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 3 0 0 0
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if(sm>=4) uniform 0 uint4 3 0 0 0
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todo(sm<4) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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uniform 0 uint4 0 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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todo(sm<4) draw quad
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probe all rgba (4.0, 5.0, 6.0, 7.0)
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uniform 0 uint4 5 0 0 0
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draw quad
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if(sm<4) uniform 0 float4 5 0 0 0
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if(sm>=4) uniform 0 uint4 5 0 0 0
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todo(sm<4) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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% 'continue' is not supported in switches
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@@ -515,7 +542,7 @@ float4 main() : sv_target
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return c;
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}
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[pixel shader]
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[pixel shader fail(sm<4) todo(sm<4)]
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uint4 v;
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float4 main() : sv_target
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@@ -545,15 +572,17 @@ float4 main() : sv_target
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}
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[test]
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uniform 0 uint4 1 0 3 1
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if(sm<4) uniform 0 float4 1 0 3 1
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if(sm>=4) uniform 0 uint4 1 0 3 1
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draw quad
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probe all rgba (10.0, 11.0, 12.0, 13.0)
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uniform 0 uint4 0 0 3 1
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if(sm<4) uniform 0 float4 0 0 3 1
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if(sm>=4) uniform 0 uint4 0 0 3 1
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draw quad
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probe all rgba (7.0, 8.0, 9.0, 10.0)
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% return from a switch nested in a loop
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[pixel shader]
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[pixel shader fail(sm<4) todo(sm<4)]
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uint4 v;
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float4 main() : sv_target
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@@ -579,9 +608,11 @@ float4 main() : sv_target
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}
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[test]
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uniform 0 uint4 0 0 3 1
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if(sm<4) uniform 0 float4 0 0 3 1
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if(sm>=4) uniform 0 uint4 0 0 3 1
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draw quad
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probe all rgba (304.0, 305.0, 306.0, 307.0)
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uniform 0 uint4 1 0 3 1
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if(sm<4) uniform 0 float4 1 0 3 1
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if(sm>=4) uniform 0 uint4 1 0 3 1
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draw quad
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probe all rgba (3.0, 4.0, 5.0, 6.0)
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