tests: Remove [require] directives for tests that use int and bool uniforms.

These tests should actually compile and run in SM1, which is possible
if we pass the int and uint uniforms in the expected IEEE 754 float
format for SM1 shaders.

Also, bools should be passed as 1.0f or 0.0f to SM1.
This commit is contained in:
Francisco Casas
2024-01-31 17:10:29 -03:00
committed by Alexandre Julliard
parent 22c47e57f5
commit 6a8939e19f
Notes: Alexandre Julliard 2024-02-13 23:11:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/616
14 changed files with 220 additions and 176 deletions

View File

@@ -1,7 +1,4 @@
[require]
shader model >= 4.0
[pixel shader]
[pixel shader todo(sm<4)]
uint4 v;
float4 main() : sv_target
@@ -18,18 +15,22 @@ float4 main() : sv_target
}
[test]
uniform 0 uint4 3 0 0 0
draw quad
if(sm<4) uniform 0 float4 3 0 0 0
if(sm>=4) uniform 0 uint4 3 0 0 0
todo(sm<4) draw quad
probe all rgba (5.0, 5.0, 5.0, 5.0)
uniform 0 uint4 1 0 0 0
draw quad
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4) draw quad
probe all rgba (4.0, 4.0, 4.0, 4.0)
uniform 0 uint4 0 0 0 0
draw quad
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4) draw quad
probe all rgba (3.0, 3.0, 3.0, 3.0)
% just a default case
[pixel shader]
[pixel shader todo(sm<4)]
uint4 v;
float4 main() : sv_target
@@ -42,16 +43,20 @@ float4 main() : sv_target
}
[test]
uniform 0 uint4 3 0 0 0
draw quad
if(sm<4) uniform 0 float4 3 0 0 0
if(sm>=4) uniform 0 uint4 3 0 0 0
todo(sm<4) draw quad
probe all rgba (5.0, 5.0, 5.0, 5.0)
uniform 0 uint4 1 0 0 0
draw quad
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4) draw quad
probe all rgba (5.0, 5.0, 5.0, 5.0)
uniform 0 uint4 0 0 0 0
draw quad
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4) draw quad
probe all rgba (5.0, 5.0, 5.0, 5.0)
% completely empty
[pixel shader fail]
uint4 v;
@@ -63,8 +68,9 @@ float4 main() : sv_target
}
}
% falling through is only supported for empty case statements
[pixel shader]
[pixel shader todo(sm<4)]
uint4 v;
float4 main() : sv_target
@@ -83,18 +89,22 @@ float4 main() : sv_target
}
[test]
uniform 0 uint4 2 0 0 0
draw quad
if(sm<4) uniform 0 float4 2 0 0 0
if(sm>=4) uniform 0 uint4 2 0 0 0
todo(sm<4) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
uniform 0 uint4 1 0 0 0
draw quad
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4) draw quad
probe all rgba (1.1, 2.0, 3.0, 4.0)
uniform 0 uint4 0 0 0 0
draw quad
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4) draw quad
probe all rgba (1.1, 2.0, 3.0, 4.0)
% case value evaluation
[pixel shader]
[pixel shader todo(sm<4)]
uint4 v;
float4 main() : sv_target
@@ -115,15 +125,18 @@ float4 main() : sv_target
}
[test]
uniform 0 uint4 2 0 0 0
draw quad
if(sm<4) uniform 0 float4 2 0 0 0
if(sm>=4) uniform 0 uint4 2 0 0 0
todo(sm<4) draw quad
probe all rgba (1.1, 2.1, 3.1, 4.1)
uniform 0 uint4 1 0 0 0
draw quad
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
% floats are accepted
[pixel shader fail(sm>=6)]
[pixel shader fail(sm>=6) todo(sm<4)]
uint4 v;
float4 main() : sv_target
@@ -144,14 +157,16 @@ float4 main() : sv_target
}
[test]
uniform 0 uint4 2 0 0 0
draw quad
if(sm<4) uniform 0 float4 2 0 0 0
if(sm>=4) uniform 0 uint4 2 0 0 0
todo(sm<4) draw quad
probe all rgba (1.1, 2.1, 3.1, 4.1)
uniform 0 uint4 1 0 0 0
draw quad
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail(sm>=6)]
[pixel shader fail(sm<4 | sm>=6) todo(sm<4)]
float4 v;
float4 main() : sv_target
@@ -173,10 +188,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
draw quad
todo(sm<4) draw quad
probe all rgba (1.1, 2.1, 3.1, 4.1)
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
todo(sm<4) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail]
@@ -347,7 +362,7 @@ float4 main() : sv_target
}
% more complicated breaks
[pixel shader]
[pixel shader todo(sm<4)]
uint4 v;
float4 main() : sv_target
@@ -373,18 +388,21 @@ float4 main() : sv_target
}
[test]
uniform 0 uint4 2 0 0 0
draw quad
if(sm<4) uniform 0 float4 2 0 0 0
if(sm>=4) uniform 0 uint4 2 0 0 0
todo(sm<4) draw quad
probe all rgba (1.1, 2.1, 3.1, 4.1)
uniform 0 uint4 1 0 0 0
draw quad
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4) draw quad
probe all rgba (1.2, 2.2, 3.2, 4.2)
uniform 0 uint4 0 0 0 0
draw quad
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
% switch breaks within a loop
[pixel shader]
[pixel shader todo(sm<4)]
uint4 v;
float4 main() : sv_target
@@ -411,12 +429,14 @@ float4 main() : sv_target
}
[test]
uniform 0 uint4 2 0 0 0
draw quad
if(sm<4) uniform 0 float4 2 0 0 0
if(sm>=4) uniform 0 uint4 2 0 0 0
todo(sm<4) draw quad
probe all rgba (5.0, 6.0, 7.0, 8.0)
% default case placement
[pixel shader]
[pixel shader todo(sm<4)]
uint4 v;
float4 main() : sv_target
@@ -442,17 +462,21 @@ float4 main() : sv_target
}
[test]
uniform 0 uint4 0 0 0 0
draw quad
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4) draw quad
probe all rgba (4.0, 5.0, 6.0, 7.0)
uniform 0 uint4 2 0 0 0
draw quad
if(sm<4) uniform 0 float4 2 0 0 0
if(sm>=4) uniform 0 uint4 2 0 0 0
todo(sm<4) draw quad
probe all rgba (2.0, 3.0, 4.0, 5.0)
uniform 0 uint4 3 0 0 0
draw quad
if(sm<4) uniform 0 float4 3 0 0 0
if(sm>=4) uniform 0 uint4 3 0 0 0
todo(sm<4) draw quad
probe all rgba (4.0, 5.0, 6.0, 7.0)
[pixel shader]
[pixel shader todo(sm<4)]
uint4 v;
float4 main() : sv_target
@@ -479,14 +503,17 @@ float4 main() : sv_target
}
[test]
uniform 0 uint4 3 0 0 0
draw quad
if(sm<4) uniform 0 float4 3 0 0 0
if(sm>=4) uniform 0 uint4 3 0 0 0
todo(sm<4) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
uniform 0 uint4 0 0 0 0
draw quad
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4) draw quad
probe all rgba (4.0, 5.0, 6.0, 7.0)
uniform 0 uint4 5 0 0 0
draw quad
if(sm<4) uniform 0 float4 5 0 0 0
if(sm>=4) uniform 0 uint4 5 0 0 0
todo(sm<4) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
% 'continue' is not supported in switches
@@ -515,7 +542,7 @@ float4 main() : sv_target
return c;
}
[pixel shader]
[pixel shader fail(sm<4) todo(sm<4)]
uint4 v;
float4 main() : sv_target
@@ -545,15 +572,17 @@ float4 main() : sv_target
}
[test]
uniform 0 uint4 1 0 3 1
if(sm<4) uniform 0 float4 1 0 3 1
if(sm>=4) uniform 0 uint4 1 0 3 1
draw quad
probe all rgba (10.0, 11.0, 12.0, 13.0)
uniform 0 uint4 0 0 3 1
if(sm<4) uniform 0 float4 0 0 3 1
if(sm>=4) uniform 0 uint4 0 0 3 1
draw quad
probe all rgba (7.0, 8.0, 9.0, 10.0)
% return from a switch nested in a loop
[pixel shader]
[pixel shader fail(sm<4) todo(sm<4)]
uint4 v;
float4 main() : sv_target
@@ -579,9 +608,11 @@ float4 main() : sv_target
}
[test]
uniform 0 uint4 0 0 3 1
if(sm<4) uniform 0 float4 0 0 3 1
if(sm>=4) uniform 0 uint4 0 0 3 1
draw quad
probe all rgba (304.0, 305.0, 306.0, 307.0)
uniform 0 uint4 1 0 3 1
if(sm<4) uniform 0 float4 1 0 3 1
if(sm>=4) uniform 0 uint4 1 0 3 1
draw quad
probe all rgba (3.0, 4.0, 5.0, 6.0)