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vkd3d: Introduce a helper function to chain vkd3d structures.
Analogous to vk_prepend_struct(). Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2689,12 +2689,11 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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goto fail;
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goto fail;
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}
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}
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shader_interface.next = shader_stages[i].stage == xfb_stage ? &xfb_info : NULL;
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shader_interface.next = NULL;
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if (shader_stages[i].stage == xfb_stage)
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vkd3d_prepend_struct(&shader_interface, &xfb_info);
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if (target_info)
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if (target_info)
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{
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vkd3d_prepend_struct(&shader_interface, target_info);
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target_info->next = shader_interface.next;
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shader_interface.next = target_info;
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}
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if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count],
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if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count],
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shader_stages[i].stage, b, &shader_interface)))
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shader_stages[i].stage, b, &shader_interface)))
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@ -1395,4 +1395,17 @@ static inline void vk_prepend_struct(void *header, void *structure)
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vk_header->pNext = vk_structure;
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vk_header->pNext = vk_structure;
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}
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}
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static inline void vkd3d_prepend_struct(void *header, void *structure)
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{
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struct
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{
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unsigned int type;
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const void *next;
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} *vkd3d_header = header, *vkd3d_structure = structure;
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assert(!vkd3d_structure->next);
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vkd3d_structure->next = vkd3d_header->next;
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vkd3d_header->next = vkd3d_structure;
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}
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#endif /* __VKD3D_PRIVATE_H */
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#endif /* __VKD3D_PRIVATE_H */
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