vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex.

This commit is contained in:
Conor McCarthy
2024-04-18 10:35:07 +10:00
committed by Alexandre Julliard
parent 766913f911
commit 6a56b4e5d8
Notes: Alexandre Julliard 2024-05-02 22:40:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/800
3 changed files with 34 additions and 0 deletions

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@@ -1161,6 +1161,14 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
vkd3d_string_buffer_printf(buffer, "sr");
break;
case VKD3DSPR_WAVELANECOUNT:
vkd3d_string_buffer_printf(buffer, "vWaveLaneCount");
break;
case VKD3DSPR_WAVELANEINDEX:
vkd3d_string_buffer_printf(buffer, "vWaveLaneIndex");
break;
default:
vkd3d_string_buffer_printf(buffer, "%s<unhandled register type %#x>%s",
compiler->colours.error, reg->type, compiler->colours.reset);