vkd3d-shader/hlsl: Handle 'linear centroid' modifier.

This commit is contained in:
Nikolay Sivov
2023-11-26 20:36:29 +01:00
committed by Alexandre Julliard
parent 10957bebbf
commit 6a4a9a4518
Notes: Alexandre Julliard 2023-11-28 00:13:17 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/496
5 changed files with 11 additions and 1 deletions

View File

@@ -4311,6 +4311,7 @@ static void write_sm4_dcl_semantic(const struct tpf_writer *tpf, const struct hl
{ HLSL_STORAGE_CENTROID | HLSL_STORAGE_NOPERSPECTIVE, VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID },
{ HLSL_STORAGE_NOPERSPECTIVE, VKD3DSIM_LINEAR_NOPERSPECTIVE },
{ HLSL_STORAGE_CENTROID, VKD3DSIM_LINEAR_CENTROID },
{ HLSL_STORAGE_CENTROID | HLSL_STORAGE_LINEAR, VKD3DSIM_LINEAR_CENTROID },
};
unsigned int i;