vkd3d-shader/hlsl: Handle 'linear centroid' modifier.

This commit is contained in:
Nikolay Sivov
2023-11-26 20:36:29 +01:00
committed by Alexandre Julliard
parent 10957bebbf
commit 6a4a9a4518
Notes: Alexandre Julliard 2023-11-28 00:13:17 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/496
5 changed files with 11 additions and 1 deletions

View File

@@ -357,13 +357,14 @@ struct hlsl_attribute
#define HLSL_MODIFIER_INLINE 0x00002000
#define HLSL_STORAGE_CENTROID 0x00004000
#define HLSL_STORAGE_NOPERSPECTIVE 0x00008000
#define HLSL_STORAGE_LINEAR 0x00010000
#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_MODIFIER_VOLATILE | \
HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
HLSL_MODIFIER_COLUMN_MAJOR)
#define HLSL_INTERPOLATION_MODIFIERS_MASK (HLSL_STORAGE_NOINTERPOLATION | HLSL_STORAGE_CENTROID | \
HLSL_STORAGE_NOPERSPECTIVE)
HLSL_STORAGE_NOPERSPECTIVE | HLSL_STORAGE_LINEAR)
#define HLSL_MODIFIERS_MAJORITY_MASK (HLSL_MODIFIER_ROW_MAJOR | HLSL_MODIFIER_COLUMN_MAJOR)