vkd3d-shader/hlsl: Support multiple-register variables in object regsets.

Variables that contain more than one object (arrays or structs) require
the allocation of contiguous registers in the respective object
register spaces.
This commit is contained in:
Francisco Casas
2023-04-25 12:41:38 -04:00
committed by Alexandre Julliard
parent 9a8a440b9b
commit 69ff249ef4
Notes: Alexandre Julliard 2023-05-08 22:34:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159
6 changed files with 95 additions and 42 deletions

View File

@@ -2595,6 +2595,9 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
{
if (type->class == HLSL_CLASS_ARRAY)
return sm4_resource_type(type->e.array.type);
switch (type->base_type)
{
case HLSL_TYPE_SAMPLER:
@@ -2610,6 +2613,9 @@ static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type)
{
if (type->class == HLSL_CLASS_ARRAY)
return sm4_resource_format(type->e.array.type);
switch (type->e.resource_format->base_type)
{
case HLSL_TYPE_DOUBLE:
@@ -2634,6 +2640,9 @@ static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type
static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *type)
{
if (type->class == HLSL_CLASS_ARRAY)
return sm4_rdef_resource_dimension(type->e.array.type);
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
@@ -3037,7 +3046,9 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
if (var->is_uniform)
{
if (data_type->class == HLSL_CLASS_OBJECT && data_type->base_type == HLSL_TYPE_TEXTURE)
enum hlsl_regset regset = hlsl_type_get_regset(data_type);
if (regset == HLSL_REGSET_TEXTURES)
{
reg->type = VKD3D_SM4_RT_RESOURCE;
reg->dim = VKD3D_SM4_DIMENSION_VEC4;
@@ -3047,7 +3058,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
reg->idx_count = 1;
*writemask = VKD3DSP_WRITEMASK_ALL;
}
else if (data_type->class == HLSL_CLASS_OBJECT && data_type->base_type == HLSL_TYPE_UAV)
else if (regset == HLSL_REGSET_UAVS)
{
reg->type = VKD3D_SM5_RT_UAV;
reg->dim = VKD3D_SM4_DIMENSION_VEC4;
@@ -3057,7 +3068,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
reg->idx_count = 1;
*writemask = VKD3DSP_WRITEMASK_ALL;
}
else if (data_type->class == HLSL_CLASS_OBJECT && data_type->base_type == HLSL_TYPE_SAMPLER)
else if (regset == HLSL_REGSET_SAMPLERS)
{
reg->type = VKD3D_SM4_RT_SAMPLER;
reg->dim = VKD3D_SM4_DIMENSION_NONE;