vkd3d-shader: Unify static string arrays initialization pattern.

This commit is contained in:
Nikolay Sivov
2023-06-12 12:29:35 +02:00
committed by Alexandre Julliard
parent 9ccba35dde
commit 69f32796b0
Notes: Alexandre Julliard 2023-06-28 23:04:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/233
3 changed files with 45 additions and 45 deletions

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@@ -44,11 +44,11 @@ extern const char *const vkd3d_dbg_env_name;
static const char *const debug_level_names[] = static const char *const debug_level_names[] =
{ {
/* VKD3D_DBG_LEVEL_NONE */ "none", [VKD3D_DBG_LEVEL_NONE ] = "none",
/* VKD3D_DBG_LEVEL_ERR */ "err", [VKD3D_DBG_LEVEL_ERR ] = "err",
/* VKD3D_DBG_LEVEL_FIXME */ "fixme", [VKD3D_DBG_LEVEL_FIXME] = "fixme",
/* VKD3D_DBG_LEVEL_WARN */ "warn", [VKD3D_DBG_LEVEL_WARN ] = "warn",
/* VKD3D_DBG_LEVEL_TRACE */ "trace", [VKD3D_DBG_LEVEL_TRACE] = "trace",
}; };
enum vkd3d_dbg_level vkd3d_dbg_get_level(void) enum vkd3d_dbg_level vkd3d_dbg_get_level(void)

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@@ -578,17 +578,17 @@ static void shader_dump_resource_type(struct vkd3d_d3d_asm_compiler *compiler, e
{ {
static const char *const resource_type_names[] = static const char *const resource_type_names[] =
{ {
/* VKD3D_SHADER_RESOURCE_NONE */ "none", [VKD3D_SHADER_RESOURCE_NONE ] = "none",
/* VKD3D_SHADER_RESOURCE_BUFFER */ "buffer", [VKD3D_SHADER_RESOURCE_BUFFER ] = "buffer",
/* VKD3D_SHADER_RESOURCE_TEXTURE_1D */ "texture1d", [VKD3D_SHADER_RESOURCE_TEXTURE_1D ] = "texture1d",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2D */ "texture2d", [VKD3D_SHADER_RESOURCE_TEXTURE_2D ] = "texture2d",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2DMS */ "texture2dms", [VKD3D_SHADER_RESOURCE_TEXTURE_2DMS ] = "texture2dms",
/* VKD3D_SHADER_RESOURCE_TEXTURE_3D */ "texture3d", [VKD3D_SHADER_RESOURCE_TEXTURE_3D ] = "texture3d",
/* VKD3D_SHADER_RESOURCE_TEXTURE_CUBE */ "texturecube", [VKD3D_SHADER_RESOURCE_TEXTURE_CUBE ] = "texturecube",
/* VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY */ "texture1darray", [VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY ] = "texture1darray",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY */ "texture2darray", [VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY ] = "texture2darray",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */ "texture2dmsarray", [VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = "texture2dmsarray",
/* VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY */ "texturecubearray", [VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = "texturecubearray",
}; };
if (type < ARRAY_SIZE(resource_type_names)) if (type < ARRAY_SIZE(resource_type_names))
@@ -601,19 +601,19 @@ static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, const
{ {
static const char *const data_type_names[] = static const char *const data_type_names[] =
{ {
/* VKD3D_DATA_FLOAT */ "float", [VKD3D_DATA_FLOAT ] = "float",
/* VKD3D_DATA_INT */ "int", [VKD3D_DATA_INT ] = "int",
/* VKD3D_DATA_RESOURCE */ "resource", [VKD3D_DATA_RESOURCE ] = "resource",
/* VKD3D_DATA_SAMPLER */ "sampler", [VKD3D_DATA_SAMPLER ] = "sampler",
/* VKD3D_DATA_UAV */ "uav", [VKD3D_DATA_UAV ] = "uav",
/* VKD3D_DATA_UINT */ "uint", [VKD3D_DATA_UINT ] = "uint",
/* VKD3D_DATA_UNORM */ "unorm", [VKD3D_DATA_UNORM ] = "unorm",
/* VKD3D_DATA_SNORM */ "snorm", [VKD3D_DATA_SNORM ] = "snorm",
/* VKD3D_DATA_OPAQUE */ "opaque", [VKD3D_DATA_OPAQUE ] = "opaque",
/* VKD3D_DATA_MIXED */ "mixed", [VKD3D_DATA_MIXED ] = "mixed",
/* VKD3D_DATA_DOUBLE */ "double", [VKD3D_DATA_DOUBLE ] = "double",
/* VKD3D_DATA_CONTINUED */ "<continued>", [VKD3D_DATA_CONTINUED] = "<continued>",
/* VKD3D_DATA_UNUSED */ "<unused>", [VKD3D_DATA_UNUSED ] = "<unused>",
}; };
const char *name; const char *name;
int i; int i;

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@@ -2124,18 +2124,18 @@ const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type)
{ {
static const char * const names[] = static const char * const names[] =
{ {
"HLSL_IR_CALL", [HLSL_IR_CALL ] = "HLSL_IR_CALL",
"HLSL_IR_CONSTANT", [HLSL_IR_CONSTANT ] = "HLSL_IR_CONSTANT",
"HLSL_IR_EXPR", [HLSL_IR_EXPR ] = "HLSL_IR_EXPR",
"HLSL_IR_IF", [HLSL_IR_IF ] = "HLSL_IR_IF",
"HLSL_IR_INDEX", [HLSL_IR_INDEX ] = "HLSL_IR_INDEX",
"HLSL_IR_LOAD", [HLSL_IR_LOAD ] = "HLSL_IR_LOAD",
"HLSL_IR_LOOP", [HLSL_IR_LOOP ] = "HLSL_IR_LOOP",
"HLSL_IR_JUMP", [HLSL_IR_JUMP ] = "HLSL_IR_JUMP",
"HLSL_IR_RESOURCE_LOAD", [HLSL_IR_RESOURCE_LOAD ] = "HLSL_IR_RESOURCE_LOAD",
"HLSL_IR_RESOURCE_STORE", [HLSL_IR_RESOURCE_STORE] = "HLSL_IR_RESOURCE_STORE",
"HLSL_IR_STORE", [HLSL_IR_STORE ] = "HLSL_IR_STORE",
"HLSL_IR_SWIZZLE", [HLSL_IR_SWIZZLE ] = "HLSL_IR_SWIZZLE",
}; };
if (type >= ARRAY_SIZE(names)) if (type >= ARRAY_SIZE(names))
@@ -2147,11 +2147,11 @@ const char *hlsl_jump_type_to_string(enum hlsl_ir_jump_type type)
{ {
static const char * const names[] = static const char * const names[] =
{ {
[HLSL_IR_JUMP_BREAK] = "HLSL_IR_JUMP_BREAK", [HLSL_IR_JUMP_BREAK] = "HLSL_IR_JUMP_BREAK",
[HLSL_IR_JUMP_CONTINUE] = "HLSL_IR_JUMP_CONTINUE", [HLSL_IR_JUMP_CONTINUE] = "HLSL_IR_JUMP_CONTINUE",
[HLSL_IR_JUMP_DISCARD_NEG] = "HLSL_IR_JUMP_DISCARD_NEG", [HLSL_IR_JUMP_DISCARD_NEG] = "HLSL_IR_JUMP_DISCARD_NEG",
[HLSL_IR_JUMP_DISCARD_NZ] = "HLSL_IR_JUMP_DISCARD_NZ", [HLSL_IR_JUMP_DISCARD_NZ] = "HLSL_IR_JUMP_DISCARD_NZ",
[HLSL_IR_JUMP_RETURN] = "HLSL_IR_JUMP_RETURN", [HLSL_IR_JUMP_RETURN] = "HLSL_IR_JUMP_RETURN",
}; };
assert(type < ARRAY_SIZE(names)); assert(type < ARRAY_SIZE(names));