vkd3d-shader: Unify static string arrays initialization pattern.

This commit is contained in:
Nikolay Sivov
2023-06-12 12:29:35 +02:00
committed by Alexandre Julliard
parent 9ccba35dde
commit 69f32796b0
Notes: Alexandre Julliard 2023-06-28 23:04:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/233
3 changed files with 45 additions and 45 deletions

View File

@@ -578,17 +578,17 @@ static void shader_dump_resource_type(struct vkd3d_d3d_asm_compiler *compiler, e
{
static const char *const resource_type_names[] =
{
/* VKD3D_SHADER_RESOURCE_NONE */ "none",
/* VKD3D_SHADER_RESOURCE_BUFFER */ "buffer",
/* VKD3D_SHADER_RESOURCE_TEXTURE_1D */ "texture1d",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2D */ "texture2d",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2DMS */ "texture2dms",
/* VKD3D_SHADER_RESOURCE_TEXTURE_3D */ "texture3d",
/* VKD3D_SHADER_RESOURCE_TEXTURE_CUBE */ "texturecube",
/* VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY */ "texture1darray",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY */ "texture2darray",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */ "texture2dmsarray",
/* VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY */ "texturecubearray",
[VKD3D_SHADER_RESOURCE_NONE ] = "none",
[VKD3D_SHADER_RESOURCE_BUFFER ] = "buffer",
[VKD3D_SHADER_RESOURCE_TEXTURE_1D ] = "texture1d",
[VKD3D_SHADER_RESOURCE_TEXTURE_2D ] = "texture2d",
[VKD3D_SHADER_RESOURCE_TEXTURE_2DMS ] = "texture2dms",
[VKD3D_SHADER_RESOURCE_TEXTURE_3D ] = "texture3d",
[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE ] = "texturecube",
[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY ] = "texture1darray",
[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY ] = "texture2darray",
[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = "texture2dmsarray",
[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = "texturecubearray",
};
if (type < ARRAY_SIZE(resource_type_names))
@@ -601,19 +601,19 @@ static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, const
{
static const char *const data_type_names[] =
{
/* VKD3D_DATA_FLOAT */ "float",
/* VKD3D_DATA_INT */ "int",
/* VKD3D_DATA_RESOURCE */ "resource",
/* VKD3D_DATA_SAMPLER */ "sampler",
/* VKD3D_DATA_UAV */ "uav",
/* VKD3D_DATA_UINT */ "uint",
/* VKD3D_DATA_UNORM */ "unorm",
/* VKD3D_DATA_SNORM */ "snorm",
/* VKD3D_DATA_OPAQUE */ "opaque",
/* VKD3D_DATA_MIXED */ "mixed",
/* VKD3D_DATA_DOUBLE */ "double",
/* VKD3D_DATA_CONTINUED */ "<continued>",
/* VKD3D_DATA_UNUSED */ "<unused>",
[VKD3D_DATA_FLOAT ] = "float",
[VKD3D_DATA_INT ] = "int",
[VKD3D_DATA_RESOURCE ] = "resource",
[VKD3D_DATA_SAMPLER ] = "sampler",
[VKD3D_DATA_UAV ] = "uav",
[VKD3D_DATA_UINT ] = "uint",
[VKD3D_DATA_UNORM ] = "unorm",
[VKD3D_DATA_SNORM ] = "snorm",
[VKD3D_DATA_OPAQUE ] = "opaque",
[VKD3D_DATA_MIXED ] = "mixed",
[VKD3D_DATA_DOUBLE ] = "double",
[VKD3D_DATA_CONTINUED] = "<continued>",
[VKD3D_DATA_UNUSED ] = "<unused>",
};
const char *name;
int i;