vkd3d-shader: Unify static string arrays initialization pattern.

This commit is contained in:
Nikolay Sivov
2023-06-12 12:29:35 +02:00
committed by Alexandre Julliard
parent 9ccba35dde
commit 69f32796b0
Notes: Alexandre Julliard 2023-06-28 23:04:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/233
3 changed files with 45 additions and 45 deletions

View File

@@ -44,11 +44,11 @@ extern const char *const vkd3d_dbg_env_name;
static const char *const debug_level_names[] =
{
/* VKD3D_DBG_LEVEL_NONE */ "none",
/* VKD3D_DBG_LEVEL_ERR */ "err",
/* VKD3D_DBG_LEVEL_FIXME */ "fixme",
/* VKD3D_DBG_LEVEL_WARN */ "warn",
/* VKD3D_DBG_LEVEL_TRACE */ "trace",
[VKD3D_DBG_LEVEL_NONE ] = "none",
[VKD3D_DBG_LEVEL_ERR ] = "err",
[VKD3D_DBG_LEVEL_FIXME] = "fixme",
[VKD3D_DBG_LEVEL_WARN ] = "warn",
[VKD3D_DBG_LEVEL_TRACE] = "trace",
};
enum vkd3d_dbg_level vkd3d_dbg_get_level(void)