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tests: Use compare_uint() in compare_float().
Comparing the result of abs() is broken in the case that x - y == INT_MIN.
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Notes:
Alexandre Julliard
2023-06-27 23:35:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/247
@ -74,13 +74,6 @@ static void set_viewport(D3D12_VIEWPORT *vp, float x, float y,
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vp->MaxDepth = max_depth;
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}
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static bool compare_uint(unsigned int x, unsigned int y, unsigned int max_diff)
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{
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unsigned int diff = x > y ? x - y : y - x;
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return diff <= max_diff;
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}
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static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff)
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{
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return compare_uint(c1 & 0xff, c2 & 0xff, max_diff)
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@ -82,6 +82,13 @@ static inline bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t
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return true;
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}
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static bool compare_uint(unsigned int x, unsigned int y, unsigned int max_diff)
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{
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unsigned int diff = x > y ? x - y : y - x;
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return diff <= max_diff;
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}
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static bool compare_float(float f, float g, unsigned int ulps)
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{
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int x, y;
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@ -101,10 +108,7 @@ static bool compare_float(float f, float g, unsigned int ulps)
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if (y < 0)
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y = INT_MIN - y;
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if (abs(x - y) > ulps)
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return false;
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return true;
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return compare_uint(x, y, ulps);
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}
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static inline bool compare_uvec4(const struct uvec4 *v1, const struct uvec4 *v2)
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