tests/hlsl: Test shader model 6.2 denormal mode for 32-bit floats.

This commit is contained in:
Giovanni Mascellani
2025-10-24 23:36:11 +02:00
committed by Henri Verbeet
parent da6ce78c1c
commit 69c109786b
Notes: Henri Verbeet 2025-10-30 20:00:32 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1809
5 changed files with 81 additions and 9 deletions

View File

@@ -479,3 +479,33 @@ uniform 1 uint 0xc7803000 % 0.125 -7.5
draw quad
% The computation is done in f16, but ULPs are relative to the f32 result.
probe (0, 0) rgba(-0.0156173706, -6.5, 1.90734863e-06, 15.0) 16384
[require]
shader model >= 6.2
[pixel shader]
uniform float2 f;
float4 main() : SV_Target
{
return float4(f.x, f.x / 100.0f, f.x * 100.0f, f.x / f.y);
}
% Some C libraries are unable to parse denormal numbers, so we bitcast to uint
[test]
denorm preserve
uniform 0 float4 1.0e-37 100.0 0.0 0.0
draw quad
todo probe (0, 0) u32(0x02081cea, 0x000ae398, 0x0554ad2e, 0x000ae398) % f32(1.0e-37, 1.0e-39, 1.0e-35, 1.0e-39)
uniform 0 uint4 0x000ae398 0x3c23d70a 0 0 % f32(1.0e-39, 0.01, 0, 0)
draw quad
todo probe (0, 0) u32(0x000ae398, 0x00001be0, 0x02081cec, 0x02081cec) % f32(1.0e-39, 1.0e-41, 9.999989e-38, 9.999989e-38)
denorm ftz
uniform 0 float4 1.0e-37 100.0 0.0 0.0
draw quad
probe (0, 0) u32(0x02081cea, 0x00000000, 0x0554ad2e, 0x00000000) % f32(1.0e-37, 0.0, 1.0e-35, 0.0)
uniform 0 uint4 0x000ae398 0x3c23d70a 0 0 % f32(1.0e-39, 0.01, 0, 0)
draw quad
probe (0, 0) u32(0x000ae398, 0x00000000, 0x00000000, 0x00000000) % f32(1.0e-39, 0.0, 0.0, 0.0)