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vkd3d-shader/hlsl: Check for non-static object references.
It is responsibility of the shader's programmer to ensure that object references can be solved statically. Resource arrays for ps_5_1 and vs_5_1 are an exception which is not properly handled yet. They probably deserve a different object type. Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
1bba18aa75
commit
6989266e76
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/7
@@ -118,6 +118,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS = 5019,
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VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE = 5020,
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VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO = 5021,
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VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF = 5022,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
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