vkd3d-shader/msl: Implement VSIR_OP_IDIV.

This commit is contained in:
Henri Verbeet
2025-10-07 14:08:42 +02:00
parent 320bdd6759
commit 69879129f8
Notes: Henri Verbeet 2025-10-14 16:33:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1787
2 changed files with 6 additions and 5 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 16.0 0.0 0.0
todo(msl & sm>=6) draw quad
draw quad
probe (0, 0) f32(21.0, -11.0, 80.0, 0.0)
[pixel shader]
@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 42.0 5.0 0.0 0.0
todo(msl & sm>=6) draw quad
draw quad
probe (0, 0) f32(8.0, -8.0, -8.0, 8.0)
[pixel shader]
@@ -70,7 +70,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 45.0 5.0 0.0 0.0
todo(msl & sm>=6) draw quad
draw quad
probe (0, 0) f32(9.0, -9.0, -9.0, 9.0)
[pixel shader]
@@ -150,7 +150,7 @@ float4 main() : sv_target
[test]
uniform 0 float 999.0
todo(msl & sm>=6) draw quad
draw quad
if(sm<4) probe (0, 0) f32(16798, -16798, -16798, 16798)
if(sm>=4) probe (0, 0) f32(16799, -16799, -16799, 16799)
@@ -167,7 +167,7 @@ float4 main() : sv_target
[test]
uniform 0 float 999.0
todo(msl & sm>=6) draw quad
draw quad
probe (0, 0) f32(16798, -16798, -16798, 16798)
[require]