mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-12-15 08:03:30 -08:00
vkd3d-shader/msl: Implement VSIR_OP_IDIV.
This commit is contained in:
Notes:
Henri Verbeet
2025-10-14 16:33:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1787
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 5.0 16.0 0.0 0.0
|
||||
todo(msl & sm>=6) draw quad
|
||||
draw quad
|
||||
probe (0, 0) f32(21.0, -11.0, 80.0, 0.0)
|
||||
|
||||
[pixel shader]
|
||||
@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 42.0 5.0 0.0 0.0
|
||||
todo(msl & sm>=6) draw quad
|
||||
draw quad
|
||||
probe (0, 0) f32(8.0, -8.0, -8.0, 8.0)
|
||||
|
||||
[pixel shader]
|
||||
@@ -70,7 +70,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 45.0 5.0 0.0 0.0
|
||||
todo(msl & sm>=6) draw quad
|
||||
draw quad
|
||||
probe (0, 0) f32(9.0, -9.0, -9.0, 9.0)
|
||||
|
||||
[pixel shader]
|
||||
@@ -150,7 +150,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float 999.0
|
||||
todo(msl & sm>=6) draw quad
|
||||
draw quad
|
||||
if(sm<4) probe (0, 0) f32(16798, -16798, -16798, 16798)
|
||||
if(sm>=4) probe (0, 0) f32(16799, -16799, -16799, 16799)
|
||||
|
||||
@@ -167,7 +167,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float 999.0
|
||||
todo(msl & sm>=6) draw quad
|
||||
draw quad
|
||||
probe (0, 0) f32(16798, -16798, -16798, 16798)
|
||||
|
||||
[require]
|
||||
|
||||
Reference in New Issue
Block a user