tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().

This commit is contained in:
Conor McCarthy
2024-04-10 13:51:06 +10:00
committed by Alexandre Julliard
parent 1d6c3eae78
commit 696fc12061
Notes: Alexandre Julliard 2024-04-17 23:29:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/734
9 changed files with 188 additions and 34 deletions

View File

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[require]
shader model >= 4.1
[rtv 0]
format r32g32b32a32 float
size (2dms, 4, 640, 480)
[pixel shader todo]
float4 main() : sv_target
{
return float4(GetRenderTargetSampleCount(), 0, 0, 0);
}
[test]
todo draw quad
probe all rgba (4.0, 0.0, 0.0, 0.0)
[pixel shader todo]
uniform uint u;
float4 main() : sv_target
{
return float4(GetRenderTargetSamplePosition(u), GetRenderTargetSamplePosition(u + 1));
}
[test]
uniform 0 uint 0
todo draw quad
probe all rgba (-0.125, -0.375, 0.375, -0.125)
uniform 0 uint 2
todo draw quad
probe all rgba (-0.375, 0.125, 0.125, 0.375)