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tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
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committed by
Alexandre Julliard
parent
1d6c3eae78
commit
696fc12061
Notes:
Alexandre Julliard
2024-04-17 23:29:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/734
34
tests/hlsl/rt-get-sample-info.shader_test
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34
tests/hlsl/rt-get-sample-info.shader_test
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[require]
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shader model >= 4.1
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[rtv 0]
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format r32g32b32a32 float
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size (2dms, 4, 640, 480)
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[pixel shader todo]
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float4 main() : sv_target
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{
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return float4(GetRenderTargetSampleCount(), 0, 0, 0);
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}
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[test]
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todo draw quad
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probe all rgba (4.0, 0.0, 0.0, 0.0)
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[pixel shader todo]
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uniform uint u;
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float4 main() : sv_target
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{
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return float4(GetRenderTargetSamplePosition(u), GetRenderTargetSamplePosition(u + 1));
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}
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[test]
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uniform 0 uint 0
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todo draw quad
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probe all rgba (-0.125, -0.375, 0.375, -0.125)
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uniform 0 uint 2
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todo draw quad
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probe all rgba (-0.375, 0.125, 0.125, 0.375)
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