tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().

This commit is contained in:
Conor McCarthy
2024-04-10 13:51:06 +10:00
committed by Alexandre Julliard
parent 1d6c3eae78
commit 696fc12061
Notes: Alexandre Julliard 2024-04-17 23:29:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/734
9 changed files with 188 additions and 34 deletions

View File

@@ -0,0 +1,19 @@
[require]
shader model >= 4.1
[srv 0]
format r32g32b32a32 float
size (2dms, 4, 2, 2)
[pixel shader todo]
Texture2DMS<float4, 2> t;
float4 main() : sv_target
{
return float4(t.GetSamplePosition(0), t.GetSamplePosition(1));
}
[test]
todo draw quad
probe all rgba (-0.125, -0.375, 0.375, -0.125)