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vkd3d-shader/msl: Pass a descriptor to msl_get_sampler_binding().
This commit is contained in:
committed by
Henri Verbeet
parent
53a349b46c
commit
6915388289
Notes:
Henri Verbeet
2025-10-29 13:44:04 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1807
@@ -248,9 +248,9 @@ static bool msl_get_cbv_binding(const struct msl_generator *gen,
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}
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static bool msl_get_sampler_binding(const struct msl_generator *gen,
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unsigned int register_space, unsigned int register_idx, unsigned int *idx)
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const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
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{
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return msl_get_binding(gen, register_space, register_idx, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, 0, idx);
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return msl_get_binding(gen, descriptor->register_space, register_idx, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, 0, idx);
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}
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static bool msl_get_srv_binding(const struct msl_generator *gen,
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@@ -979,9 +979,9 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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const struct vkd3d_shader_src_param *resource, *sampler;
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unsigned int resource_id, resource_idx, resource_space;
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unsigned int sampler_id, sampler_idx, sampler_space;
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unsigned int srv_binding = 0, sampler_binding = 0;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int srv_binding = 0, sampler_binding;
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uint32_t coord_mask, write_mask_size;
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struct vkd3d_string_buffer *sample;
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enum vsir_data_type data_type;
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@@ -1082,13 +1082,10 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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sampler_space = 0;
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}
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if (!msl_get_sampler_binding(gen, sampler_space, sampler_idx, &sampler_binding))
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{
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if (d && !msl_get_sampler_binding(gen, d, sampler_idx, &sampler_binding))
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
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"No descriptor binding specified for sampler %u (index %u, space %u).",
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sampler_id, sampler_idx, sampler_space);
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sampler_binding = 0;
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}
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msl_dst_init(&dst, gen, ins, &ins->dst[0]);
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sample = vkd3d_string_buffer_get(&gen->string_buffers);
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