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vkd3d-shader/ir: Validate that constant interpolation is used with integer types.
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Notes:
Henri Verbeet
2024-10-10 20:09:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1167
@ -6510,6 +6510,7 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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unsigned int idx)
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unsigned int idx)
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{
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{
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const struct signature_element *element = &signature->elements[idx];
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const struct signature_element *element = &signature->elements[idx];
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bool integer_type = false;
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if (element->register_count == 0)
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if (element->register_count == 0)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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@ -6581,6 +6582,9 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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{
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{
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case VKD3D_SHADER_COMPONENT_INT:
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case VKD3D_SHADER_COMPONENT_INT:
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case VKD3D_SHADER_COMPONENT_UINT:
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case VKD3D_SHADER_COMPONENT_UINT:
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integer_type = true;
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break;
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case VKD3D_SHADER_COMPONENT_FLOAT:
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case VKD3D_SHADER_COMPONENT_FLOAT:
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break;
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break;
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@ -6600,6 +6604,12 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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"element %u of %s signature: Invalid interpolation mode %#x.",
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"element %u of %s signature: Invalid interpolation mode %#x.",
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idx, signature_type, element->interpolation_mode);
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idx, signature_type, element->interpolation_mode);
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if (integer_type && element->interpolation_mode != VKD3DSIM_NONE
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&& element->interpolation_mode != VKD3DSIM_CONSTANT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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"element %u of %s signature: Invalid interpolation mode %#x for integer component type.",
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idx, signature_type, element->interpolation_mode);
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}
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}
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static void vsir_validate_signature(struct validation_context *ctx,
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static void vsir_validate_signature(struct validation_context *ctx,
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