vkd3d-shader/hlsl: Add a pass to normalize switch cases blocks.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-10-11 14:39:01 +02:00
committed by Alexandre Julliard
parent c84d4e3571
commit 68c14079a6
Notes: Alexandre Julliard 2023-10-31 22:37:53 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/361
2 changed files with 119 additions and 6 deletions

View File

@@ -211,7 +211,7 @@ float4 main() : sv_target
}
% unterminated cases
[pixel shader fail(sm<6) todo]
[pixel shader fail(sm<6)]
uint4 v;
float4 main() : sv_target
@@ -230,7 +230,7 @@ float4 main() : sv_target
return c;
}
[pixel shader fail todo]
[pixel shader fail]
uint4 v;
float4 main() : sv_target
@@ -246,7 +246,7 @@ float4 main() : sv_target
return 0.0;
}
[pixel shader fail todo]
[pixel shader fail]
uint4 v;
float4 main() : sv_target
@@ -262,7 +262,7 @@ float4 main() : sv_target
return 0.0;
}
[pixel shader fail(sm<6) todo]
[pixel shader fail(sm<6)]
uint4 v;
float4 main() : sv_target
@@ -279,7 +279,7 @@ float4 main() : sv_target
return 0.0;
}
[pixel shader fail(sm<6) todo]
[pixel shader fail(sm<6)]
uint4 v;
float4 main() : sv_target
@@ -296,7 +296,7 @@ float4 main() : sv_target
return 0.0;
}
[pixel shader fail(sm<6) todo]
[pixel shader fail(sm<6)]
uint4 v;
float4 main() : sv_target