diff --git a/Makefile.am b/Makefile.am index 8cbcd263..1946af37 100644 --- a/Makefile.am +++ b/Makefile.am @@ -173,6 +173,7 @@ libvkd3d_shader_la_SOURCES = \ libs/vkd3d-shader/hlsl.h \ libs/vkd3d-shader/hlsl_codegen.c \ libs/vkd3d-shader/preproc.h \ + libs/vkd3d-shader/sm4.h \ libs/vkd3d-shader/spirv.c \ libs/vkd3d-shader/trace.c \ libs/vkd3d-shader/vkd3d_shader.map \ diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index dd18b6f1..9da89a4a 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -18,465 +18,7 @@ */ #include "vkd3d_shader_private.h" - -#define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31) - -#define VKD3D_SM4_MODIFIER_MASK 0x3fu - -#define VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT 6 -#define VKD3D_SM5_MODIFIER_DATA_TYPE_MASK (0xffffu << VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT) - -#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6 -#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT) - -#define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT 11 -#define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_MASK (0xfffu << VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT) - -#define VKD3D_SM4_AOFFIMMI_U_SHIFT 9 -#define VKD3D_SM4_AOFFIMMI_U_MASK (0xfu << VKD3D_SM4_AOFFIMMI_U_SHIFT) -#define VKD3D_SM4_AOFFIMMI_V_SHIFT 13 -#define VKD3D_SM4_AOFFIMMI_V_MASK (0xfu << VKD3D_SM4_AOFFIMMI_V_SHIFT) -#define VKD3D_SM4_AOFFIMMI_W_SHIFT 17 -#define VKD3D_SM4_AOFFIMMI_W_MASK (0xfu << VKD3D_SM4_AOFFIMMI_W_SHIFT) - -#define VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT 24 -#define VKD3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT) - -#define VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT 11 -#define VKD3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT) - -#define VKD3D_SM4_RESOURCE_TYPE_SHIFT 11 -#define VKD3D_SM4_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM4_RESOURCE_TYPE_SHIFT) - -#define VKD3D_SM4_PRIMITIVE_TYPE_SHIFT 11 -#define VKD3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << VKD3D_SM4_PRIMITIVE_TYPE_SHIFT) - -#define VKD3D_SM4_INDEX_TYPE_SHIFT 11 -#define VKD3D_SM4_INDEX_TYPE_MASK (0x1u << VKD3D_SM4_INDEX_TYPE_SHIFT) - -#define VKD3D_SM4_SAMPLER_MODE_SHIFT 11 -#define VKD3D_SM4_SAMPLER_MODE_MASK (0xfu << VKD3D_SM4_SAMPLER_MODE_SHIFT) - -#define VKD3D_SM4_SHADER_DATA_TYPE_SHIFT 11 -#define VKD3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << VKD3D_SM4_SHADER_DATA_TYPE_SHIFT) - -#define VKD3D_SM4_INTERPOLATION_MODE_SHIFT 11 -#define VKD3D_SM4_INTERPOLATION_MODE_MASK (0xfu << VKD3D_SM4_INTERPOLATION_MODE_SHIFT) - -#define VKD3D_SM4_GLOBAL_FLAGS_SHIFT 11 -#define VKD3D_SM4_GLOBAL_FLAGS_MASK (0xffu << VKD3D_SM4_GLOBAL_FLAGS_SHIFT) - -#define VKD3D_SM5_PRECISE_SHIFT 19 -#define VKD3D_SM5_PRECISE_MASK (0xfu << VKD3D_SM5_PRECISE_SHIFT) - -#define VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT 11 -#define VKD3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT) - -#define VKD3D_SM5_FP_ARRAY_SIZE_SHIFT 16 -#define VKD3D_SM5_FP_TABLE_COUNT_MASK 0xffffu - -#define VKD3D_SM5_UAV_FLAGS_SHIFT 15 -#define VKD3D_SM5_UAV_FLAGS_MASK (0x1ffu << VKD3D_SM5_UAV_FLAGS_SHIFT) - -#define VKD3D_SM5_SYNC_FLAGS_SHIFT 11 -#define VKD3D_SM5_SYNC_FLAGS_MASK (0xffu << VKD3D_SM5_SYNC_FLAGS_SHIFT) - -#define VKD3D_SM5_TESSELLATOR_SHIFT 11 -#define VKD3D_SM5_TESSELLATOR_MASK (0xfu << VKD3D_SM5_TESSELLATOR_SHIFT) - -#define VKD3D_SM4_OPCODE_MASK 0xff - -#define VKD3D_SM4_REGISTER_MODIFIER (0x1u << 31) - -#define VKD3D_SM4_ADDRESSING_SHIFT2 28 -#define VKD3D_SM4_ADDRESSING_MASK2 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT2) - -#define VKD3D_SM4_ADDRESSING_SHIFT1 25 -#define VKD3D_SM4_ADDRESSING_MASK1 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT1) - -#define VKD3D_SM4_ADDRESSING_SHIFT0 22 -#define VKD3D_SM4_ADDRESSING_MASK0 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT0) - -#define VKD3D_SM4_REGISTER_ORDER_SHIFT 20 -#define VKD3D_SM4_REGISTER_ORDER_MASK (0x3u << VKD3D_SM4_REGISTER_ORDER_SHIFT) - -#define VKD3D_SM4_REGISTER_TYPE_SHIFT 12 -#define VKD3D_SM4_REGISTER_TYPE_MASK (0xffu << VKD3D_SM4_REGISTER_TYPE_SHIFT) - -#define VKD3D_SM4_SWIZZLE_TYPE_SHIFT 2 -#define VKD3D_SM4_SWIZZLE_TYPE_MASK (0x3u << VKD3D_SM4_SWIZZLE_TYPE_SHIFT) - -#define VKD3D_SM4_DIMENSION_SHIFT 0 -#define VKD3D_SM4_DIMENSION_MASK (0x3u << VKD3D_SM4_DIMENSION_SHIFT) - -#define VKD3D_SM4_WRITEMASK_SHIFT 4 -#define VKD3D_SM4_WRITEMASK_MASK (0xfu << VKD3D_SM4_WRITEMASK_SHIFT) - -#define VKD3D_SM4_SWIZZLE_SHIFT 4 -#define VKD3D_SM4_SWIZZLE_MASK (0xffu << VKD3D_SM4_SWIZZLE_SHIFT) - -#define VKD3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf) -#define VKD3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf) - -#define VKD3D_SM4_ADDRESSING_RELATIVE 0x2 -#define VKD3D_SM4_ADDRESSING_OFFSET 0x1 - -#define VKD3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4 - -#define VKD3D_SM4_CONDITIONAL_NZ (0x1u << 18) - -#define VKD3D_SM4_TYPE_COMPONENT(com, i) (((com) >> (4 * (i))) & 0xfu) - -enum vkd3d_sm4_opcode -{ - VKD3D_SM4_OP_ADD = 0x00, - VKD3D_SM4_OP_AND = 0x01, - VKD3D_SM4_OP_BREAK = 0x02, - VKD3D_SM4_OP_BREAKC = 0x03, - VKD3D_SM4_OP_CASE = 0x06, - VKD3D_SM4_OP_CONTINUE = 0x07, - VKD3D_SM4_OP_CONTINUEC = 0x08, - VKD3D_SM4_OP_CUT = 0x09, - VKD3D_SM4_OP_DEFAULT = 0x0a, - VKD3D_SM4_OP_DERIV_RTX = 0x0b, - VKD3D_SM4_OP_DERIV_RTY = 0x0c, - VKD3D_SM4_OP_DISCARD = 0x0d, - VKD3D_SM4_OP_DIV = 0x0e, - VKD3D_SM4_OP_DP2 = 0x0f, - VKD3D_SM4_OP_DP3 = 0x10, - VKD3D_SM4_OP_DP4 = 0x11, - VKD3D_SM4_OP_ELSE = 0x12, - VKD3D_SM4_OP_EMIT = 0x13, - VKD3D_SM4_OP_ENDIF = 0x15, - VKD3D_SM4_OP_ENDLOOP = 0x16, - VKD3D_SM4_OP_ENDSWITCH = 0x17, - VKD3D_SM4_OP_EQ = 0x18, - VKD3D_SM4_OP_EXP = 0x19, - VKD3D_SM4_OP_FRC = 0x1a, - VKD3D_SM4_OP_FTOI = 0x1b, - VKD3D_SM4_OP_FTOU = 0x1c, - VKD3D_SM4_OP_GE = 0x1d, - VKD3D_SM4_OP_IADD = 0x1e, - VKD3D_SM4_OP_IF = 0x1f, - VKD3D_SM4_OP_IEQ = 0x20, - VKD3D_SM4_OP_IGE = 0x21, - VKD3D_SM4_OP_ILT = 0x22, - VKD3D_SM4_OP_IMAD = 0x23, - VKD3D_SM4_OP_IMAX = 0x24, - VKD3D_SM4_OP_IMIN = 0x25, - VKD3D_SM4_OP_IMUL = 0x26, - VKD3D_SM4_OP_INE = 0x27, - VKD3D_SM4_OP_INEG = 0x28, - VKD3D_SM4_OP_ISHL = 0x29, - VKD3D_SM4_OP_ISHR = 0x2a, - VKD3D_SM4_OP_ITOF = 0x2b, - VKD3D_SM4_OP_LABEL = 0x2c, - VKD3D_SM4_OP_LD = 0x2d, - VKD3D_SM4_OP_LD2DMS = 0x2e, - VKD3D_SM4_OP_LOG = 0x2f, - VKD3D_SM4_OP_LOOP = 0x30, - VKD3D_SM4_OP_LT = 0x31, - VKD3D_SM4_OP_MAD = 0x32, - VKD3D_SM4_OP_MIN = 0x33, - VKD3D_SM4_OP_MAX = 0x34, - VKD3D_SM4_OP_SHADER_DATA = 0x35, - VKD3D_SM4_OP_MOV = 0x36, - VKD3D_SM4_OP_MOVC = 0x37, - VKD3D_SM4_OP_MUL = 0x38, - VKD3D_SM4_OP_NE = 0x39, - VKD3D_SM4_OP_NOP = 0x3a, - VKD3D_SM4_OP_NOT = 0x3b, - VKD3D_SM4_OP_OR = 0x3c, - VKD3D_SM4_OP_RESINFO = 0x3d, - VKD3D_SM4_OP_RET = 0x3e, - VKD3D_SM4_OP_RETC = 0x3f, - VKD3D_SM4_OP_ROUND_NE = 0x40, - VKD3D_SM4_OP_ROUND_NI = 0x41, - VKD3D_SM4_OP_ROUND_PI = 0x42, - VKD3D_SM4_OP_ROUND_Z = 0x43, - VKD3D_SM4_OP_RSQ = 0x44, - VKD3D_SM4_OP_SAMPLE = 0x45, - VKD3D_SM4_OP_SAMPLE_C = 0x46, - VKD3D_SM4_OP_SAMPLE_C_LZ = 0x47, - VKD3D_SM4_OP_SAMPLE_LOD = 0x48, - VKD3D_SM4_OP_SAMPLE_GRAD = 0x49, - VKD3D_SM4_OP_SAMPLE_B = 0x4a, - VKD3D_SM4_OP_SQRT = 0x4b, - VKD3D_SM4_OP_SWITCH = 0x4c, - VKD3D_SM4_OP_SINCOS = 0x4d, - VKD3D_SM4_OP_UDIV = 0x4e, - VKD3D_SM4_OP_ULT = 0x4f, - VKD3D_SM4_OP_UGE = 0x50, - VKD3D_SM4_OP_UMUL = 0x51, - VKD3D_SM4_OP_UMAX = 0x53, - VKD3D_SM4_OP_UMIN = 0x54, - VKD3D_SM4_OP_USHR = 0x55, - VKD3D_SM4_OP_UTOF = 0x56, - VKD3D_SM4_OP_XOR = 0x57, - VKD3D_SM4_OP_DCL_RESOURCE = 0x58, - VKD3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59, - VKD3D_SM4_OP_DCL_SAMPLER = 0x5a, - VKD3D_SM4_OP_DCL_INDEX_RANGE = 0x5b, - VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c, - VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d, - VKD3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, - VKD3D_SM4_OP_DCL_INPUT = 0x5f, - VKD3D_SM4_OP_DCL_INPUT_SGV = 0x60, - VKD3D_SM4_OP_DCL_INPUT_SIV = 0x61, - VKD3D_SM4_OP_DCL_INPUT_PS = 0x62, - VKD3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63, - VKD3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64, - VKD3D_SM4_OP_DCL_OUTPUT = 0x65, - VKD3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, - VKD3D_SM4_OP_DCL_TEMPS = 0x68, - VKD3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69, - VKD3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a, - VKD3D_SM4_OP_LOD = 0x6c, - VKD3D_SM4_OP_GATHER4 = 0x6d, - VKD3D_SM4_OP_SAMPLE_POS = 0x6e, - VKD3D_SM4_OP_SAMPLE_INFO = 0x6f, - VKD3D_SM5_OP_HS_DECLS = 0x71, - VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72, - VKD3D_SM5_OP_HS_FORK_PHASE = 0x73, - VKD3D_SM5_OP_HS_JOIN_PHASE = 0x74, - VKD3D_SM5_OP_EMIT_STREAM = 0x75, - VKD3D_SM5_OP_CUT_STREAM = 0x76, - VKD3D_SM5_OP_FCALL = 0x78, - VKD3D_SM5_OP_BUFINFO = 0x79, - VKD3D_SM5_OP_DERIV_RTX_COARSE = 0x7a, - VKD3D_SM5_OP_DERIV_RTX_FINE = 0x7b, - VKD3D_SM5_OP_DERIV_RTY_COARSE = 0x7c, - VKD3D_SM5_OP_DERIV_RTY_FINE = 0x7d, - VKD3D_SM5_OP_GATHER4_C = 0x7e, - VKD3D_SM5_OP_GATHER4_PO = 0x7f, - VKD3D_SM5_OP_GATHER4_PO_C = 0x80, - VKD3D_SM5_OP_RCP = 0x81, - VKD3D_SM5_OP_F32TOF16 = 0x82, - VKD3D_SM5_OP_F16TOF32 = 0x83, - VKD3D_SM5_OP_COUNTBITS = 0x86, - VKD3D_SM5_OP_FIRSTBIT_HI = 0x87, - VKD3D_SM5_OP_FIRSTBIT_LO = 0x88, - VKD3D_SM5_OP_FIRSTBIT_SHI = 0x89, - VKD3D_SM5_OP_UBFE = 0x8a, - VKD3D_SM5_OP_IBFE = 0x8b, - VKD3D_SM5_OP_BFI = 0x8c, - VKD3D_SM5_OP_BFREV = 0x8d, - VKD3D_SM5_OP_SWAPC = 0x8e, - VKD3D_SM5_OP_DCL_STREAM = 0x8f, - VKD3D_SM5_OP_DCL_FUNCTION_BODY = 0x90, - VKD3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91, - VKD3D_SM5_OP_DCL_INTERFACE = 0x92, - VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93, - VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94, - VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95, - VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96, - VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97, - VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98, - VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99, - VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a, - VKD3D_SM5_OP_DCL_THREAD_GROUP = 0x9b, - VKD3D_SM5_OP_DCL_UAV_TYPED = 0x9c, - VKD3D_SM5_OP_DCL_UAV_RAW = 0x9d, - VKD3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e, - VKD3D_SM5_OP_DCL_TGSM_RAW = 0x9f, - VKD3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0, - VKD3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1, - VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2, - VKD3D_SM5_OP_LD_UAV_TYPED = 0xa3, - VKD3D_SM5_OP_STORE_UAV_TYPED = 0xa4, - VKD3D_SM5_OP_LD_RAW = 0xa5, - VKD3D_SM5_OP_STORE_RAW = 0xa6, - VKD3D_SM5_OP_LD_STRUCTURED = 0xa7, - VKD3D_SM5_OP_STORE_STRUCTURED = 0xa8, - VKD3D_SM5_OP_ATOMIC_AND = 0xa9, - VKD3D_SM5_OP_ATOMIC_OR = 0xaa, - VKD3D_SM5_OP_ATOMIC_XOR = 0xab, - VKD3D_SM5_OP_ATOMIC_CMP_STORE = 0xac, - VKD3D_SM5_OP_ATOMIC_IADD = 0xad, - VKD3D_SM5_OP_ATOMIC_IMAX = 0xae, - VKD3D_SM5_OP_ATOMIC_IMIN = 0xaf, - VKD3D_SM5_OP_ATOMIC_UMAX = 0xb0, - VKD3D_SM5_OP_ATOMIC_UMIN = 0xb1, - VKD3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2, - VKD3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3, - VKD3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4, - VKD3D_SM5_OP_IMM_ATOMIC_AND = 0xb5, - VKD3D_SM5_OP_IMM_ATOMIC_OR = 0xb6, - VKD3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7, - VKD3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8, - VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9, - VKD3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba, - VKD3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb, - VKD3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc, - VKD3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd, - VKD3D_SM5_OP_SYNC = 0xbe, - VKD3D_SM5_OP_DADD = 0xbf, - VKD3D_SM5_OP_DEQ = 0xc3, - VKD3D_SM5_OP_DGE = 0xc4, - VKD3D_SM5_OP_DLT = 0xc5, - VKD3D_SM5_OP_DNE = 0xc6, - VKD3D_SM5_OP_DMOV = 0xc7, - VKD3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc, - VKD3D_SM5_OP_EVAL_CENTROID = 0xcd, - VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce, -}; - -enum vkd3d_sm4_instruction_modifier -{ - VKD3D_SM4_MODIFIER_AOFFIMMI = 0x1, - VKD3D_SM5_MODIFIER_RESOURCE_TYPE = 0x2, - VKD3D_SM5_MODIFIER_DATA_TYPE = 0x3, -}; - -enum vkd3d_sm4_register_type -{ - VKD3D_SM4_RT_TEMP = 0x00, - VKD3D_SM4_RT_INPUT = 0x01, - VKD3D_SM4_RT_OUTPUT = 0x02, - VKD3D_SM4_RT_INDEXABLE_TEMP = 0x03, - VKD3D_SM4_RT_IMMCONST = 0x04, - VKD3D_SM4_RT_IMMCONST64 = 0x05, - VKD3D_SM4_RT_SAMPLER = 0x06, - VKD3D_SM4_RT_RESOURCE = 0x07, - VKD3D_SM4_RT_CONSTBUFFER = 0x08, - VKD3D_SM4_RT_IMMCONSTBUFFER = 0x09, - VKD3D_SM4_RT_PRIMID = 0x0b, - VKD3D_SM4_RT_DEPTHOUT = 0x0c, - VKD3D_SM4_RT_NULL = 0x0d, - VKD3D_SM4_RT_RASTERIZER = 0x0e, - VKD3D_SM4_RT_OMASK = 0x0f, - VKD3D_SM5_RT_STREAM = 0x10, - VKD3D_SM5_RT_FUNCTION_BODY = 0x11, - VKD3D_SM5_RT_FUNCTION_POINTER = 0x13, - VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16, - VKD3D_SM5_RT_FORK_INSTANCE_ID = 0x17, - VKD3D_SM5_RT_JOIN_INSTANCE_ID = 0x18, - VKD3D_SM5_RT_INPUT_CONTROL_POINT = 0x19, - VKD3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a, - VKD3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b, - VKD3D_SM5_RT_DOMAIN_LOCATION = 0x1c, - VKD3D_SM5_RT_UAV = 0x1e, - VKD3D_SM5_RT_SHARED_MEMORY = 0x1f, - VKD3D_SM5_RT_THREAD_ID = 0x20, - VKD3D_SM5_RT_THREAD_GROUP_ID = 0x21, - VKD3D_SM5_RT_LOCAL_THREAD_ID = 0x22, - VKD3D_SM5_RT_COVERAGE = 0x23, - VKD3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24, - VKD3D_SM5_RT_GS_INSTANCE_ID = 0x25, - VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL = 0x26, - VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27, -}; - -enum vkd3d_sm4_register_modifier -{ - VKD3D_SM4_REGISTER_MODIFIER_NONE = 0x01, - VKD3D_SM4_REGISTER_MODIFIER_NEGATE = 0x41, - VKD3D_SM4_REGISTER_MODIFIER_ABS = 0x81, - VKD3D_SM4_REGISTER_MODIFIER_ABS_NEGATE = 0xc1, -}; - -enum vkd3d_sm4_output_primitive_type -{ - VKD3D_SM4_OUTPUT_PT_POINTLIST = 0x1, - VKD3D_SM4_OUTPUT_PT_LINESTRIP = 0x3, - VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5, -}; - -enum vkd3d_sm4_input_primitive_type -{ - VKD3D_SM4_INPUT_PT_POINT = 0x01, - VKD3D_SM4_INPUT_PT_LINE = 0x02, - VKD3D_SM4_INPUT_PT_TRIANGLE = 0x03, - VKD3D_SM4_INPUT_PT_LINEADJ = 0x06, - VKD3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07, - VKD3D_SM5_INPUT_PT_PATCH1 = 0x08, - VKD3D_SM5_INPUT_PT_PATCH2 = 0x09, - VKD3D_SM5_INPUT_PT_PATCH3 = 0x0a, - VKD3D_SM5_INPUT_PT_PATCH4 = 0x0b, - VKD3D_SM5_INPUT_PT_PATCH5 = 0x0c, - VKD3D_SM5_INPUT_PT_PATCH6 = 0x0d, - VKD3D_SM5_INPUT_PT_PATCH7 = 0x0e, - VKD3D_SM5_INPUT_PT_PATCH8 = 0x0f, - VKD3D_SM5_INPUT_PT_PATCH9 = 0x10, - VKD3D_SM5_INPUT_PT_PATCH10 = 0x11, - VKD3D_SM5_INPUT_PT_PATCH11 = 0x12, - VKD3D_SM5_INPUT_PT_PATCH12 = 0x13, - VKD3D_SM5_INPUT_PT_PATCH13 = 0x14, - VKD3D_SM5_INPUT_PT_PATCH14 = 0x15, - VKD3D_SM5_INPUT_PT_PATCH15 = 0x16, - VKD3D_SM5_INPUT_PT_PATCH16 = 0x17, - VKD3D_SM5_INPUT_PT_PATCH17 = 0x18, - VKD3D_SM5_INPUT_PT_PATCH18 = 0x19, - VKD3D_SM5_INPUT_PT_PATCH19 = 0x1a, - VKD3D_SM5_INPUT_PT_PATCH20 = 0x1b, - VKD3D_SM5_INPUT_PT_PATCH21 = 0x1c, - VKD3D_SM5_INPUT_PT_PATCH22 = 0x1d, - VKD3D_SM5_INPUT_PT_PATCH23 = 0x1e, - VKD3D_SM5_INPUT_PT_PATCH24 = 0x1f, - VKD3D_SM5_INPUT_PT_PATCH25 = 0x20, - VKD3D_SM5_INPUT_PT_PATCH26 = 0x21, - VKD3D_SM5_INPUT_PT_PATCH27 = 0x22, - VKD3D_SM5_INPUT_PT_PATCH28 = 0x23, - VKD3D_SM5_INPUT_PT_PATCH29 = 0x24, - VKD3D_SM5_INPUT_PT_PATCH30 = 0x25, - VKD3D_SM5_INPUT_PT_PATCH31 = 0x26, - VKD3D_SM5_INPUT_PT_PATCH32 = 0x27, -}; - -enum vkd3d_sm4_swizzle_type -{ - VKD3D_SM4_SWIZZLE_NONE = 0x0, - VKD3D_SM4_SWIZZLE_VEC4 = 0x1, - VKD3D_SM4_SWIZZLE_SCALAR = 0x2, -}; - -enum vkd3d_sm4_dimension -{ - VKD3D_SM4_DIMENSION_NONE = 0x0, - VKD3D_SM4_DIMENSION_SCALAR = 0x1, - VKD3D_SM4_DIMENSION_VEC4 = 0x2, -}; - -enum vkd3d_sm4_resource_type -{ - VKD3D_SM4_RESOURCE_BUFFER = 0x1, - VKD3D_SM4_RESOURCE_TEXTURE_1D = 0x2, - VKD3D_SM4_RESOURCE_TEXTURE_2D = 0x3, - VKD3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4, - VKD3D_SM4_RESOURCE_TEXTURE_3D = 0x5, - VKD3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6, - VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7, - VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8, - VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9, - VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa, - VKD3D_SM4_RESOURCE_RAW_BUFFER = 0xb, - VKD3D_SM4_RESOURCE_STRUCTURED_BUFFER = 0xc, -}; - -enum vkd3d_sm4_data_type -{ - VKD3D_SM4_DATA_UNORM = 0x1, - VKD3D_SM4_DATA_SNORM = 0x2, - VKD3D_SM4_DATA_INT = 0x3, - VKD3D_SM4_DATA_UINT = 0x4, - VKD3D_SM4_DATA_FLOAT = 0x5, - VKD3D_SM4_DATA_MIXED = 0x6, - VKD3D_SM4_DATA_DOUBLE = 0x7, - VKD3D_SM4_DATA_CONTINUED = 0x8, - VKD3D_SM4_DATA_UNUSED = 0x9, -}; - -enum vkd3d_sm4_sampler_mode -{ - VKD3D_SM4_SAMPLER_DEFAULT = 0x0, - VKD3D_SM4_SAMPLER_COMPARISON = 0x1, -}; - -enum vkd3d_sm4_shader_data_type -{ - VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3, - VKD3D_SM4_SHADER_DATA_MESSAGE = 0x4, -}; +#include "sm4.h" struct vkd3d_shader_src_param_entry { diff --git a/libs/vkd3d-shader/sm4.h b/libs/vkd3d-shader/sm4.h new file mode 100644 index 00000000..c94a73d4 --- /dev/null +++ b/libs/vkd3d-shader/sm4.h @@ -0,0 +1,488 @@ +/* + * Copyright 2009 Henri Verbeet for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __VKD3D_SM4_H +#define __VKD3D_SM4_H + +#define VKD3D_SM4_PS 0x0000u +#define VKD3D_SM4_VS 0x0001u +#define VKD3D_SM4_GS 0x0002u +#define VKD3D_SM5_HS 0x0003u +#define VKD3D_SM5_DS 0x0004u +#define VKD3D_SM5_CS 0x0005u + +#define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31) + +#define VKD3D_SM4_MODIFIER_MASK 0x3fu + +#define VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT 6 +#define VKD3D_SM5_MODIFIER_DATA_TYPE_MASK (0xffffu << VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT) + +#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6 +#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT) + +#define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT 11 +#define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_MASK (0xfffu << VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT) + +#define VKD3D_SM4_AOFFIMMI_U_SHIFT 9 +#define VKD3D_SM4_AOFFIMMI_U_MASK (0xfu << VKD3D_SM4_AOFFIMMI_U_SHIFT) +#define VKD3D_SM4_AOFFIMMI_V_SHIFT 13 +#define VKD3D_SM4_AOFFIMMI_V_MASK (0xfu << VKD3D_SM4_AOFFIMMI_V_SHIFT) +#define VKD3D_SM4_AOFFIMMI_W_SHIFT 17 +#define VKD3D_SM4_AOFFIMMI_W_MASK (0xfu << VKD3D_SM4_AOFFIMMI_W_SHIFT) + +#define VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT 24 +#define VKD3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT) + +#define VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT 11 +#define VKD3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT) + +#define VKD3D_SM4_RESOURCE_TYPE_SHIFT 11 +#define VKD3D_SM4_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM4_RESOURCE_TYPE_SHIFT) + +#define VKD3D_SM4_PRIMITIVE_TYPE_SHIFT 11 +#define VKD3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << VKD3D_SM4_PRIMITIVE_TYPE_SHIFT) + +#define VKD3D_SM4_INDEX_TYPE_SHIFT 11 +#define VKD3D_SM4_INDEX_TYPE_MASK (0x1u << VKD3D_SM4_INDEX_TYPE_SHIFT) + +#define VKD3D_SM4_SAMPLER_MODE_SHIFT 11 +#define VKD3D_SM4_SAMPLER_MODE_MASK (0xfu << VKD3D_SM4_SAMPLER_MODE_SHIFT) + +#define VKD3D_SM4_SHADER_DATA_TYPE_SHIFT 11 +#define VKD3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << VKD3D_SM4_SHADER_DATA_TYPE_SHIFT) + +#define VKD3D_SM4_INTERPOLATION_MODE_SHIFT 11 +#define VKD3D_SM4_INTERPOLATION_MODE_MASK (0xfu << VKD3D_SM4_INTERPOLATION_MODE_SHIFT) + +#define VKD3D_SM4_GLOBAL_FLAGS_SHIFT 11 +#define VKD3D_SM4_GLOBAL_FLAGS_MASK (0xffu << VKD3D_SM4_GLOBAL_FLAGS_SHIFT) + +#define VKD3D_SM5_PRECISE_SHIFT 19 +#define VKD3D_SM5_PRECISE_MASK (0xfu << VKD3D_SM5_PRECISE_SHIFT) + +#define VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT 11 +#define VKD3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT) + +#define VKD3D_SM5_FP_ARRAY_SIZE_SHIFT 16 +#define VKD3D_SM5_FP_TABLE_COUNT_MASK 0xffffu + +#define VKD3D_SM5_UAV_FLAGS_SHIFT 15 +#define VKD3D_SM5_UAV_FLAGS_MASK (0x1ffu << VKD3D_SM5_UAV_FLAGS_SHIFT) + +#define VKD3D_SM5_SYNC_FLAGS_SHIFT 11 +#define VKD3D_SM5_SYNC_FLAGS_MASK (0xffu << VKD3D_SM5_SYNC_FLAGS_SHIFT) + +#define VKD3D_SM5_TESSELLATOR_SHIFT 11 +#define VKD3D_SM5_TESSELLATOR_MASK (0xfu << VKD3D_SM5_TESSELLATOR_SHIFT) + +#define VKD3D_SM4_OPCODE_MASK 0xff + +#define VKD3D_SM4_REGISTER_MODIFIER (0x1u << 31) + +#define VKD3D_SM4_ADDRESSING_SHIFT2 28 +#define VKD3D_SM4_ADDRESSING_MASK2 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT2) + +#define VKD3D_SM4_ADDRESSING_SHIFT1 25 +#define VKD3D_SM4_ADDRESSING_MASK1 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT1) + +#define VKD3D_SM4_ADDRESSING_SHIFT0 22 +#define VKD3D_SM4_ADDRESSING_MASK0 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT0) + +#define VKD3D_SM4_REGISTER_ORDER_SHIFT 20 +#define VKD3D_SM4_REGISTER_ORDER_MASK (0x3u << VKD3D_SM4_REGISTER_ORDER_SHIFT) + +#define VKD3D_SM4_REGISTER_TYPE_SHIFT 12 +#define VKD3D_SM4_REGISTER_TYPE_MASK (0xffu << VKD3D_SM4_REGISTER_TYPE_SHIFT) + +#define VKD3D_SM4_SWIZZLE_TYPE_SHIFT 2 +#define VKD3D_SM4_SWIZZLE_TYPE_MASK (0x3u << VKD3D_SM4_SWIZZLE_TYPE_SHIFT) + +#define VKD3D_SM4_DIMENSION_SHIFT 0 +#define VKD3D_SM4_DIMENSION_MASK (0x3u << VKD3D_SM4_DIMENSION_SHIFT) + +#define VKD3D_SM4_WRITEMASK_SHIFT 4 +#define VKD3D_SM4_WRITEMASK_MASK (0xfu << VKD3D_SM4_WRITEMASK_SHIFT) + +#define VKD3D_SM4_SWIZZLE_SHIFT 4 +#define VKD3D_SM4_SWIZZLE_MASK (0xffu << VKD3D_SM4_SWIZZLE_SHIFT) + +#define VKD3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf) +#define VKD3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf) + +#define VKD3D_SM4_ADDRESSING_RELATIVE 0x2 +#define VKD3D_SM4_ADDRESSING_OFFSET 0x1 + +#define VKD3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4 + +#define VKD3D_SM4_CONDITIONAL_NZ (0x1u << 18) + +#define VKD3D_SM4_TYPE_COMPONENT(com, i) (((com) >> (4 * (i))) & 0xfu) + +enum vkd3d_sm4_opcode +{ + VKD3D_SM4_OP_ADD = 0x00, + VKD3D_SM4_OP_AND = 0x01, + VKD3D_SM4_OP_BREAK = 0x02, + VKD3D_SM4_OP_BREAKC = 0x03, + VKD3D_SM4_OP_CASE = 0x06, + VKD3D_SM4_OP_CONTINUE = 0x07, + VKD3D_SM4_OP_CONTINUEC = 0x08, + VKD3D_SM4_OP_CUT = 0x09, + VKD3D_SM4_OP_DEFAULT = 0x0a, + VKD3D_SM4_OP_DERIV_RTX = 0x0b, + VKD3D_SM4_OP_DERIV_RTY = 0x0c, + VKD3D_SM4_OP_DISCARD = 0x0d, + VKD3D_SM4_OP_DIV = 0x0e, + VKD3D_SM4_OP_DP2 = 0x0f, + VKD3D_SM4_OP_DP3 = 0x10, + VKD3D_SM4_OP_DP4 = 0x11, + VKD3D_SM4_OP_ELSE = 0x12, + VKD3D_SM4_OP_EMIT = 0x13, + VKD3D_SM4_OP_ENDIF = 0x15, + VKD3D_SM4_OP_ENDLOOP = 0x16, + VKD3D_SM4_OP_ENDSWITCH = 0x17, + VKD3D_SM4_OP_EQ = 0x18, + VKD3D_SM4_OP_EXP = 0x19, + VKD3D_SM4_OP_FRC = 0x1a, + VKD3D_SM4_OP_FTOI = 0x1b, + VKD3D_SM4_OP_FTOU = 0x1c, + VKD3D_SM4_OP_GE = 0x1d, + VKD3D_SM4_OP_IADD = 0x1e, + VKD3D_SM4_OP_IF = 0x1f, + VKD3D_SM4_OP_IEQ = 0x20, + VKD3D_SM4_OP_IGE = 0x21, + VKD3D_SM4_OP_ILT = 0x22, + VKD3D_SM4_OP_IMAD = 0x23, + VKD3D_SM4_OP_IMAX = 0x24, + VKD3D_SM4_OP_IMIN = 0x25, + VKD3D_SM4_OP_IMUL = 0x26, + VKD3D_SM4_OP_INE = 0x27, + VKD3D_SM4_OP_INEG = 0x28, + VKD3D_SM4_OP_ISHL = 0x29, + VKD3D_SM4_OP_ISHR = 0x2a, + VKD3D_SM4_OP_ITOF = 0x2b, + VKD3D_SM4_OP_LABEL = 0x2c, + VKD3D_SM4_OP_LD = 0x2d, + VKD3D_SM4_OP_LD2DMS = 0x2e, + VKD3D_SM4_OP_LOG = 0x2f, + VKD3D_SM4_OP_LOOP = 0x30, + VKD3D_SM4_OP_LT = 0x31, + VKD3D_SM4_OP_MAD = 0x32, + VKD3D_SM4_OP_MIN = 0x33, + VKD3D_SM4_OP_MAX = 0x34, + VKD3D_SM4_OP_SHADER_DATA = 0x35, + VKD3D_SM4_OP_MOV = 0x36, + VKD3D_SM4_OP_MOVC = 0x37, + VKD3D_SM4_OP_MUL = 0x38, + VKD3D_SM4_OP_NE = 0x39, + VKD3D_SM4_OP_NOP = 0x3a, + VKD3D_SM4_OP_NOT = 0x3b, + VKD3D_SM4_OP_OR = 0x3c, + VKD3D_SM4_OP_RESINFO = 0x3d, + VKD3D_SM4_OP_RET = 0x3e, + VKD3D_SM4_OP_RETC = 0x3f, + VKD3D_SM4_OP_ROUND_NE = 0x40, + VKD3D_SM4_OP_ROUND_NI = 0x41, + VKD3D_SM4_OP_ROUND_PI = 0x42, + VKD3D_SM4_OP_ROUND_Z = 0x43, + VKD3D_SM4_OP_RSQ = 0x44, + VKD3D_SM4_OP_SAMPLE = 0x45, + VKD3D_SM4_OP_SAMPLE_C = 0x46, + VKD3D_SM4_OP_SAMPLE_C_LZ = 0x47, + VKD3D_SM4_OP_SAMPLE_LOD = 0x48, + VKD3D_SM4_OP_SAMPLE_GRAD = 0x49, + VKD3D_SM4_OP_SAMPLE_B = 0x4a, + VKD3D_SM4_OP_SQRT = 0x4b, + VKD3D_SM4_OP_SWITCH = 0x4c, + VKD3D_SM4_OP_SINCOS = 0x4d, + VKD3D_SM4_OP_UDIV = 0x4e, + VKD3D_SM4_OP_ULT = 0x4f, + VKD3D_SM4_OP_UGE = 0x50, + VKD3D_SM4_OP_UMUL = 0x51, + VKD3D_SM4_OP_UMAX = 0x53, + VKD3D_SM4_OP_UMIN = 0x54, + VKD3D_SM4_OP_USHR = 0x55, + VKD3D_SM4_OP_UTOF = 0x56, + VKD3D_SM4_OP_XOR = 0x57, + VKD3D_SM4_OP_DCL_RESOURCE = 0x58, + VKD3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59, + VKD3D_SM4_OP_DCL_SAMPLER = 0x5a, + VKD3D_SM4_OP_DCL_INDEX_RANGE = 0x5b, + VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c, + VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d, + VKD3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, + VKD3D_SM4_OP_DCL_INPUT = 0x5f, + VKD3D_SM4_OP_DCL_INPUT_SGV = 0x60, + VKD3D_SM4_OP_DCL_INPUT_SIV = 0x61, + VKD3D_SM4_OP_DCL_INPUT_PS = 0x62, + VKD3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63, + VKD3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64, + VKD3D_SM4_OP_DCL_OUTPUT = 0x65, + VKD3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, + VKD3D_SM4_OP_DCL_TEMPS = 0x68, + VKD3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69, + VKD3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a, + VKD3D_SM4_OP_LOD = 0x6c, + VKD3D_SM4_OP_GATHER4 = 0x6d, + VKD3D_SM4_OP_SAMPLE_POS = 0x6e, + VKD3D_SM4_OP_SAMPLE_INFO = 0x6f, + VKD3D_SM5_OP_HS_DECLS = 0x71, + VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72, + VKD3D_SM5_OP_HS_FORK_PHASE = 0x73, + VKD3D_SM5_OP_HS_JOIN_PHASE = 0x74, + VKD3D_SM5_OP_EMIT_STREAM = 0x75, + VKD3D_SM5_OP_CUT_STREAM = 0x76, + VKD3D_SM5_OP_FCALL = 0x78, + VKD3D_SM5_OP_BUFINFO = 0x79, + VKD3D_SM5_OP_DERIV_RTX_COARSE = 0x7a, + VKD3D_SM5_OP_DERIV_RTX_FINE = 0x7b, + VKD3D_SM5_OP_DERIV_RTY_COARSE = 0x7c, + VKD3D_SM5_OP_DERIV_RTY_FINE = 0x7d, + VKD3D_SM5_OP_GATHER4_C = 0x7e, + VKD3D_SM5_OP_GATHER4_PO = 0x7f, + VKD3D_SM5_OP_GATHER4_PO_C = 0x80, + VKD3D_SM5_OP_RCP = 0x81, + VKD3D_SM5_OP_F32TOF16 = 0x82, + VKD3D_SM5_OP_F16TOF32 = 0x83, + VKD3D_SM5_OP_COUNTBITS = 0x86, + VKD3D_SM5_OP_FIRSTBIT_HI = 0x87, + VKD3D_SM5_OP_FIRSTBIT_LO = 0x88, + VKD3D_SM5_OP_FIRSTBIT_SHI = 0x89, + VKD3D_SM5_OP_UBFE = 0x8a, + VKD3D_SM5_OP_IBFE = 0x8b, + VKD3D_SM5_OP_BFI = 0x8c, + VKD3D_SM5_OP_BFREV = 0x8d, + VKD3D_SM5_OP_SWAPC = 0x8e, + VKD3D_SM5_OP_DCL_STREAM = 0x8f, + VKD3D_SM5_OP_DCL_FUNCTION_BODY = 0x90, + VKD3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91, + VKD3D_SM5_OP_DCL_INTERFACE = 0x92, + VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93, + VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94, + VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95, + VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96, + VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97, + VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98, + VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99, + VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a, + VKD3D_SM5_OP_DCL_THREAD_GROUP = 0x9b, + VKD3D_SM5_OP_DCL_UAV_TYPED = 0x9c, + VKD3D_SM5_OP_DCL_UAV_RAW = 0x9d, + VKD3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e, + VKD3D_SM5_OP_DCL_TGSM_RAW = 0x9f, + VKD3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0, + VKD3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1, + VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2, + VKD3D_SM5_OP_LD_UAV_TYPED = 0xa3, + VKD3D_SM5_OP_STORE_UAV_TYPED = 0xa4, + VKD3D_SM5_OP_LD_RAW = 0xa5, + VKD3D_SM5_OP_STORE_RAW = 0xa6, + VKD3D_SM5_OP_LD_STRUCTURED = 0xa7, + VKD3D_SM5_OP_STORE_STRUCTURED = 0xa8, + VKD3D_SM5_OP_ATOMIC_AND = 0xa9, + VKD3D_SM5_OP_ATOMIC_OR = 0xaa, + VKD3D_SM5_OP_ATOMIC_XOR = 0xab, + VKD3D_SM5_OP_ATOMIC_CMP_STORE = 0xac, + VKD3D_SM5_OP_ATOMIC_IADD = 0xad, + VKD3D_SM5_OP_ATOMIC_IMAX = 0xae, + VKD3D_SM5_OP_ATOMIC_IMIN = 0xaf, + VKD3D_SM5_OP_ATOMIC_UMAX = 0xb0, + VKD3D_SM5_OP_ATOMIC_UMIN = 0xb1, + VKD3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2, + VKD3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3, + VKD3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4, + VKD3D_SM5_OP_IMM_ATOMIC_AND = 0xb5, + VKD3D_SM5_OP_IMM_ATOMIC_OR = 0xb6, + VKD3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7, + VKD3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8, + VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9, + VKD3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba, + VKD3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb, + VKD3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc, + VKD3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd, + VKD3D_SM5_OP_SYNC = 0xbe, + VKD3D_SM5_OP_DADD = 0xbf, + VKD3D_SM5_OP_DEQ = 0xc3, + VKD3D_SM5_OP_DGE = 0xc4, + VKD3D_SM5_OP_DLT = 0xc5, + VKD3D_SM5_OP_DNE = 0xc6, + VKD3D_SM5_OP_DMOV = 0xc7, + VKD3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc, + VKD3D_SM5_OP_EVAL_CENTROID = 0xcd, + VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce, +}; + +enum vkd3d_sm4_instruction_modifier +{ + VKD3D_SM4_MODIFIER_AOFFIMMI = 0x1, + VKD3D_SM5_MODIFIER_RESOURCE_TYPE = 0x2, + VKD3D_SM5_MODIFIER_DATA_TYPE = 0x3, +}; + +enum vkd3d_sm4_register_type +{ + VKD3D_SM4_RT_TEMP = 0x00, + VKD3D_SM4_RT_INPUT = 0x01, + VKD3D_SM4_RT_OUTPUT = 0x02, + VKD3D_SM4_RT_INDEXABLE_TEMP = 0x03, + VKD3D_SM4_RT_IMMCONST = 0x04, + VKD3D_SM4_RT_IMMCONST64 = 0x05, + VKD3D_SM4_RT_SAMPLER = 0x06, + VKD3D_SM4_RT_RESOURCE = 0x07, + VKD3D_SM4_RT_CONSTBUFFER = 0x08, + VKD3D_SM4_RT_IMMCONSTBUFFER = 0x09, + VKD3D_SM4_RT_PRIMID = 0x0b, + VKD3D_SM4_RT_DEPTHOUT = 0x0c, + VKD3D_SM4_RT_NULL = 0x0d, + VKD3D_SM4_RT_RASTERIZER = 0x0e, + VKD3D_SM4_RT_OMASK = 0x0f, + VKD3D_SM5_RT_STREAM = 0x10, + VKD3D_SM5_RT_FUNCTION_BODY = 0x11, + VKD3D_SM5_RT_FUNCTION_POINTER = 0x13, + VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16, + VKD3D_SM5_RT_FORK_INSTANCE_ID = 0x17, + VKD3D_SM5_RT_JOIN_INSTANCE_ID = 0x18, + VKD3D_SM5_RT_INPUT_CONTROL_POINT = 0x19, + VKD3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a, + VKD3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b, + VKD3D_SM5_RT_DOMAIN_LOCATION = 0x1c, + VKD3D_SM5_RT_UAV = 0x1e, + VKD3D_SM5_RT_SHARED_MEMORY = 0x1f, + VKD3D_SM5_RT_THREAD_ID = 0x20, + VKD3D_SM5_RT_THREAD_GROUP_ID = 0x21, + VKD3D_SM5_RT_LOCAL_THREAD_ID = 0x22, + VKD3D_SM5_RT_COVERAGE = 0x23, + VKD3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24, + VKD3D_SM5_RT_GS_INSTANCE_ID = 0x25, + VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL = 0x26, + VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27, +}; + +enum vkd3d_sm4_register_modifier +{ + VKD3D_SM4_REGISTER_MODIFIER_NONE = 0x01, + VKD3D_SM4_REGISTER_MODIFIER_NEGATE = 0x41, + VKD3D_SM4_REGISTER_MODIFIER_ABS = 0x81, + VKD3D_SM4_REGISTER_MODIFIER_ABS_NEGATE = 0xc1, +}; + +enum vkd3d_sm4_output_primitive_type +{ + VKD3D_SM4_OUTPUT_PT_POINTLIST = 0x1, + VKD3D_SM4_OUTPUT_PT_LINESTRIP = 0x3, + VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5, +}; + +enum vkd3d_sm4_input_primitive_type +{ + VKD3D_SM4_INPUT_PT_POINT = 0x01, + VKD3D_SM4_INPUT_PT_LINE = 0x02, + VKD3D_SM4_INPUT_PT_TRIANGLE = 0x03, + VKD3D_SM4_INPUT_PT_LINEADJ = 0x06, + VKD3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07, + VKD3D_SM5_INPUT_PT_PATCH1 = 0x08, + VKD3D_SM5_INPUT_PT_PATCH2 = 0x09, + VKD3D_SM5_INPUT_PT_PATCH3 = 0x0a, + VKD3D_SM5_INPUT_PT_PATCH4 = 0x0b, + VKD3D_SM5_INPUT_PT_PATCH5 = 0x0c, + VKD3D_SM5_INPUT_PT_PATCH6 = 0x0d, + VKD3D_SM5_INPUT_PT_PATCH7 = 0x0e, + VKD3D_SM5_INPUT_PT_PATCH8 = 0x0f, + VKD3D_SM5_INPUT_PT_PATCH9 = 0x10, + VKD3D_SM5_INPUT_PT_PATCH10 = 0x11, + VKD3D_SM5_INPUT_PT_PATCH11 = 0x12, + VKD3D_SM5_INPUT_PT_PATCH12 = 0x13, + VKD3D_SM5_INPUT_PT_PATCH13 = 0x14, + VKD3D_SM5_INPUT_PT_PATCH14 = 0x15, + VKD3D_SM5_INPUT_PT_PATCH15 = 0x16, + VKD3D_SM5_INPUT_PT_PATCH16 = 0x17, + VKD3D_SM5_INPUT_PT_PATCH17 = 0x18, + VKD3D_SM5_INPUT_PT_PATCH18 = 0x19, + VKD3D_SM5_INPUT_PT_PATCH19 = 0x1a, + VKD3D_SM5_INPUT_PT_PATCH20 = 0x1b, + VKD3D_SM5_INPUT_PT_PATCH21 = 0x1c, + VKD3D_SM5_INPUT_PT_PATCH22 = 0x1d, + VKD3D_SM5_INPUT_PT_PATCH23 = 0x1e, + VKD3D_SM5_INPUT_PT_PATCH24 = 0x1f, + VKD3D_SM5_INPUT_PT_PATCH25 = 0x20, + VKD3D_SM5_INPUT_PT_PATCH26 = 0x21, + VKD3D_SM5_INPUT_PT_PATCH27 = 0x22, + VKD3D_SM5_INPUT_PT_PATCH28 = 0x23, + VKD3D_SM5_INPUT_PT_PATCH29 = 0x24, + VKD3D_SM5_INPUT_PT_PATCH30 = 0x25, + VKD3D_SM5_INPUT_PT_PATCH31 = 0x26, + VKD3D_SM5_INPUT_PT_PATCH32 = 0x27, +}; + +enum vkd3d_sm4_swizzle_type +{ + VKD3D_SM4_SWIZZLE_NONE = 0x0, + VKD3D_SM4_SWIZZLE_VEC4 = 0x1, + VKD3D_SM4_SWIZZLE_SCALAR = 0x2, +}; + +enum vkd3d_sm4_dimension +{ + VKD3D_SM4_DIMENSION_NONE = 0x0, + VKD3D_SM4_DIMENSION_SCALAR = 0x1, + VKD3D_SM4_DIMENSION_VEC4 = 0x2, +}; + +enum vkd3d_sm4_resource_type +{ + VKD3D_SM4_RESOURCE_BUFFER = 0x1, + VKD3D_SM4_RESOURCE_TEXTURE_1D = 0x2, + VKD3D_SM4_RESOURCE_TEXTURE_2D = 0x3, + VKD3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4, + VKD3D_SM4_RESOURCE_TEXTURE_3D = 0x5, + VKD3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6, + VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7, + VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8, + VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9, + VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa, + VKD3D_SM4_RESOURCE_RAW_BUFFER = 0xb, + VKD3D_SM4_RESOURCE_STRUCTURED_BUFFER = 0xc, +}; + +enum vkd3d_sm4_data_type +{ + VKD3D_SM4_DATA_UNORM = 0x1, + VKD3D_SM4_DATA_SNORM = 0x2, + VKD3D_SM4_DATA_INT = 0x3, + VKD3D_SM4_DATA_UINT = 0x4, + VKD3D_SM4_DATA_FLOAT = 0x5, + VKD3D_SM4_DATA_MIXED = 0x6, + VKD3D_SM4_DATA_DOUBLE = 0x7, + VKD3D_SM4_DATA_CONTINUED = 0x8, + VKD3D_SM4_DATA_UNUSED = 0x9, +}; + +enum vkd3d_sm4_sampler_mode +{ + VKD3D_SM4_SAMPLER_DEFAULT = 0x0, + VKD3D_SM4_SAMPLER_COMPARISON = 0x1, +}; + +enum vkd3d_sm4_shader_data_type +{ + VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3, + VKD3D_SM4_SHADER_DATA_MESSAGE = 0x4, +}; + +#endif /* __VKD3D_SM4_H */ diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 76704d5a..85859e84 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -555,19 +555,6 @@ enum vkd3d_shader_conditional_op VKD3D_SHADER_CONDITIONAL_OP_Z = 1 }; -#define VKD3D_SM1_VS 0xfffeu -#define VKD3D_SM1_PS 0xffffu -#define VKD3D_SM4_PS 0x0000u -#define VKD3D_SM4_VS 0x0001u -#define VKD3D_SM4_GS 0x0002u -#define VKD3D_SM5_HS 0x0003u -#define VKD3D_SM5_DS 0x0004u -#define VKD3D_SM5_CS 0x0005u - -/* Shader version tokens, and shader end tokens */ -#define VKD3DPS_VERSION(major, minor) ((VKD3D_SM1_PS << 16) | ((major) << 8) | (minor)) -#define VKD3DVS_VERSION(major, minor) ((VKD3D_SM1_VS << 16) | ((major) << 8) | (minor)) - #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096 #define MAX_REG_OUTPUT 32