vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics.

This commit is contained in:
Francisco Casas
2022-11-01 19:35:12 -03:00
committed by Alexandre Julliard
parent 2fa913ccaa
commit 6873b71304
Notes: Alexandre Julliard 2022-11-10 22:56:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/42
2 changed files with 41 additions and 0 deletions

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@@ -250,3 +250,17 @@ float4 main() : sv_target
a.a = 1;
return a.a;
}
[pixel shader fail]
struct apple
{
sampler sam;
float4 aa;
};
static struct apple a;
float4 main() : sv_target
{
return 1.0;
}