vkd3d-shader/glsl: Implement VKD3DSIH_IGE.

This commit is contained in:
Henri Verbeet
2024-09-29 22:43:33 +02:00
parent cf6a3ad676
commit 68492e704f
Notes: Henri Verbeet 2024-10-03 19:35:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1143
2 changed files with 4 additions and 3 deletions

View File

@@ -1064,6 +1064,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
shader_glsl_cast(gen, ins, "uint", "uvec");
break;
case VKD3DSIH_GEO:
case VKD3DSIH_IGE:
shader_glsl_relop(gen, ins, ">=", "greaterThanEqual");
break;
case VKD3DSIH_IF: