vkd3d-shader/hlsl: Write a "dimx" of 4 for combined sampler types in the CTAB.

This commit is contained in:
Elizabeth Figura
2025-11-09 12:58:42 -06:00
committed by Henri Verbeet
parent da456b1fb4
commit 6801f50422
Notes: Henri Verbeet 2025-11-10 16:27:47 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1819

View File

@@ -10648,6 +10648,8 @@ static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_typ
vkd3d_make_u32(hlsl_sm1_class(type), hlsl_sm1_base_type(array_type, is_combined_sampler, sampler_dim)));
if (hlsl_is_numeric_type(array_type))
put_u32(buffer, vkd3d_make_u32(array_type->e.numeric.dimy, array_type->e.numeric.dimx));
else if (is_combined_sampler)
put_u32(buffer, vkd3d_make_u32(1, 4));
else
put_u32(buffer, vkd3d_make_u32(1, 1));
put_u32(buffer, vkd3d_make_u32(array_size, 0));