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vkd3d-shader/fx: Introduce a parser/disassembler.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
cd249a47b8
commit
6801ad9b7a
Notes:
Henri Verbeet
2024-10-14 15:45:40 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1153
@@ -1181,6 +1181,11 @@ enum vkd3d_shader_source_type
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* the format used for Direct3D shader model 6 shaders. \since 1.9
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*/
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VKD3D_SHADER_SOURCE_DXBC_DXIL,
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/**
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* Binary format used by Direct3D 9/10.x/11 effects.
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* Input is a raw FX section without container. \since 1.14
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*/
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VKD3D_SHADER_SOURCE_FX,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
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};
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