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vkd3d-shader/msl: Handle the VKD3DSIM_LINEAR interpolation modifier on inputs.
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Notes:
Henri Verbeet
2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
@@ -81,6 +81,8 @@ static MTLVertexFormat get_metal_attribute_format(DXGI_FORMAT format)
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{
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switch (format)
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{
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case DXGI_FORMAT_R32G32B32A32_FLOAT:
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return MTLVertexFormatFloat4;
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case DXGI_FORMAT_R32G32_FLOAT:
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return MTLVertexFormatFloat2;
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default:
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@@ -94,6 +96,8 @@ static MTLPrimitiveType get_metal_primitive_type(D3D_PRIMITIVE_TOPOLOGY topology
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{
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case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST:
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return MTLPrimitiveTypeTriangle;
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case D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP:
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return MTLPrimitiveTypeTriangleStrip;
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default:
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fatal_error("Unhandled topology %#x.\n", topology);
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