vkd3d-shader/msl: Handle the VKD3DSIM_LINEAR interpolation modifier on inputs.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 8ae6a04561
commit 67dd1d2b0c
Notes: Henri Verbeet 2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
7 changed files with 33 additions and 24 deletions

View File

@@ -81,6 +81,8 @@ static MTLVertexFormat get_metal_attribute_format(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_R32G32B32A32_FLOAT:
return MTLVertexFormatFloat4;
case DXGI_FORMAT_R32G32_FLOAT:
return MTLVertexFormatFloat2;
default:
@@ -94,6 +96,8 @@ static MTLPrimitiveType get_metal_primitive_type(D3D_PRIMITIVE_TOPOLOGY topology
{
case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST:
return MTLPrimitiveTypeTriangle;
case D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP:
return MTLPrimitiveTypeTriangleStrip;
default:
fatal_error("Unhandled topology %#x.\n", topology);