vkd3d-shader/msl: Handle the VKD3DSIM_LINEAR interpolation modifier on inputs.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 8ae6a04561
commit 67dd1d2b0c
Notes: Henri Verbeet 2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
7 changed files with 33 additions and 24 deletions

View File

@@ -75,12 +75,12 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
if(sm<4) uniform 0 float 0
if(sm<4) uniform 4 float 2
if(sm>=4) uniform 0 int4 0 2 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
if(sm<4) uniform 0 float -2
if(sm<4) uniform 4 float 8
if(sm>=4) uniform 0 int4 -2 8 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
@@ -103,11 +103,11 @@ if(sm<4) uniform 0 float 0
if(sm<4) uniform 4 float 100
if(sm<4) uniform 8 float 200
if(sm>=4) uniform 0 int4 0 100 200 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
if(sm<4) uniform 0 float -4
if(sm<4) uniform 4 float 100
if(sm<4) uniform 8 float 200
if(sm>=4) uniform 0 int4 -4 100 200 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.1, 0.1, 0.1)