vkd3d-shader/msl: Handle the VKD3DSIM_LINEAR interpolation modifier on inputs.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 8ae6a04561
commit 67dd1d2b0c
Notes: Henri Verbeet 2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
7 changed files with 33 additions and 24 deletions

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@@ -14,7 +14,7 @@ float4 main(float2 color_xy : COLOR0, float2 color_zw : COLOR1) : SV_TARGET
}
[test]
todo(msl) draw quad
draw quad
probe(320, 240) rgba(0.25, 0.5, 0.75, 1.0)
% Test handling of arrays in interface blocks