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vkd3d-shader/msl: Handle the VKD3DSIM_LINEAR interpolation modifier on inputs.
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Notes:
Henri Verbeet
2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
@@ -768,13 +768,6 @@ static void msl_generate_input_struct_declarations(struct msl_generator *gen)
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continue;
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}
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if (e->interpolation_mode != VKD3DSIM_NONE)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled interpolation mode %#x.", e->interpolation_mode);
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continue;
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}
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if(e->register_count > 1)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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@@ -818,6 +811,18 @@ static void msl_generate_input_struct_declarations(struct msl_generator *gen)
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break;
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}
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switch (e->interpolation_mode)
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{
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/* The default interpolation attribute. */
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case VKD3DSIM_LINEAR:
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case VKD3DSIM_NONE:
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break;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled interpolation mode %#x.", e->interpolation_mode);
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break;
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}
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vkd3d_string_buffer_printf(buffer, ";\n");
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}
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