tests/hlsl: Add a conditional 16-bit test.

This commit is contained in:
Conor McCarthy
2025-02-10 14:59:31 +10:00
committed by Henri Verbeet
parent 36f9510bb3
commit 67d8cf744c
Notes: Henri Verbeet 2025-02-19 18:02:57 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1375

View File

@@ -275,3 +275,28 @@ probe (0, 0) rgba (1.0, 0.0, 0.0, 4.0)
uniform 0 float 0
todo(msl) draw quad
probe (0, 0) rgba (1.0, 1.0, 0.0, 4.0)
% Test 16-bit phi instructions.
[require]
shader model >= 6.2
native-16-bit
[pixel shader]
Texture2D<half4> tex;
float a;
half4 main() : sv_target
{
if (a >= 2)
return tex.Load(int3(0, 0, 0));
else
return half(a);
}
[test]
uniform 0 float 2
draw quad
probe (0, 0) rgba(0.0, 0.0, 0.0, 4.0)
uniform 0 float 1
draw quad
probe (0, 0) rgba(1.0, 1.0, 1.0, 1.0)