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vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.
This commit is contained in:
committed by
Alexandre Julliard
parent
0d2f2e1860
commit
6775f7ba66
Notes:
Alexandre Julliard
2023-06-28 23:04:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/44
@@ -2442,6 +2442,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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}
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shader_desc = &sm4->p.shader_desc;
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shader_desc->is_dxil = false;
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if ((ret = shader_extract_from_dxbc(&compile_info->source,
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message_context, compile_info->source_name, shader_desc)) < 0)
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{
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