vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.

This commit is contained in:
Conor McCarthy
2022-11-15 15:16:41 +10:00
committed by Alexandre Julliard
parent 0d2f2e1860
commit 6775f7ba66
Notes: Alexandre Julliard 2023-06-28 23:04:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/44
7 changed files with 665 additions and 4 deletions

View File

@@ -2442,6 +2442,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
}
shader_desc = &sm4->p.shader_desc;
shader_desc->is_dxil = false;
if ((ret = shader_extract_from_dxbc(&compile_info->source,
message_context, compile_info->source_name, shader_desc)) < 0)
{