vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.

This commit is contained in:
Conor McCarthy
2022-11-15 15:16:41 +10:00
committed by Alexandre Julliard
parent 0d2f2e1860
commit 6775f7ba66
Notes: Alexandre Julliard 2023-06-28 23:04:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/44
7 changed files with 665 additions and 4 deletions

View File

@@ -616,6 +616,11 @@ enum vkd3d_shader_source_type
* model 1, 2, and 3 shaders. \since 1.3
*/
VKD3D_SHADER_SOURCE_D3D_BYTECODE,
/**
* A 'DirectX Intermediate Language' shader embedded in a DXBC container. This is
* the format used for Direct3D shader model 6 shaders. \since 1.9
*/
VKD3D_SHADER_SOURCE_DXBC_DXIL,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
};