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vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.
This commit is contained in:
committed by
Alexandre Julliard
parent
0d2f2e1860
commit
6775f7ba66
Notes:
Alexandre Julliard
2023-06-28 23:04:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/44
@@ -616,6 +616,11 @@ enum vkd3d_shader_source_type
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* model 1, 2, and 3 shaders. \since 1.3
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*/
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VKD3D_SHADER_SOURCE_D3D_BYTECODE,
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/**
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* A 'DirectX Intermediate Language' shader embedded in a DXBC container. This is
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* the format used for Direct3D shader model 6 shaders. \since 1.9
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*/
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VKD3D_SHADER_SOURCE_DXBC_DXIL,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
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};
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