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libs/vkd3d: Remember the Query Heap creation properties.
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@ -1718,6 +1718,7 @@ HRESULT d3d12_query_heap_create(struct d3d12_device *device, struct d3d12_query_
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object->ID3D12QueryHeap_iface.lpVtbl = &d3d12_query_heap_vtbl;
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object->refcount = 1;
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object->device = device;
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object->desc = *desc;
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pool_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
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pool_info.pNext = NULL;
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@ -257,6 +257,9 @@ struct d3d12_query_heap
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{
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ID3D12QueryHeap ID3D12QueryHeap_iface;
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LONG refcount;
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D3D12_QUERY_HEAP_DESC desc;
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VkQueryPool vk_query_pool;
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struct d3d12_device *device;
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