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vkd3d-shader/dxil: Set the register before calling src_param_init_scalar().
Which uses the register to compute the appropriate swizzle.
Fixes: 1f536238a8
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Notes:
Alexandre Julliard
2024-02-06 23:42:19 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/607
@ -4725,8 +4725,8 @@ static void sm6_parser_emit_extractval(struct sm6_parser *sm6, const struct dxil
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vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
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vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
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src_param = instruction_src_params_alloc(ins, 1, sm6);
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src_param = instruction_src_params_alloc(ins, 1, sm6);
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src_param_init_scalar(src_param, elem_idx);
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src_param->reg = src->u.reg;
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src_param->reg = src->u.reg;
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src_param_init_scalar(src_param, elem_idx);
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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}
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}
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