vkd3d-shader/dxil: Set the register before calling src_param_init_scalar().

Which uses the register to compute the appropriate swizzle.

Fixes: 1f536238a8
This commit is contained in:
Giovanni Mascellani 2024-01-30 11:22:45 +01:00 committed by Alexandre Julliard
parent 06ddb10c40
commit 674f86042d
Notes: Alexandre Julliard 2024-02-06 23:42:19 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/607

View File

@ -4725,8 +4725,8 @@ static void sm6_parser_emit_extractval(struct sm6_parser *sm6, const struct dxil
vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV); vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
src_param = instruction_src_params_alloc(ins, 1, sm6); src_param = instruction_src_params_alloc(ins, 1, sm6);
src_param_init_scalar(src_param, elem_idx);
src_param->reg = src->u.reg; src_param->reg = src->u.reg;
src_param_init_scalar(src_param, elem_idx);
instruction_dst_param_init_ssa_scalar(ins, sm6); instruction_dst_param_init_ssa_scalar(ins, sm6);
} }