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vkd3d-shader/msl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
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Henri Verbeet
2025-07-14 18:53:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1609
@@ -26,6 +26,6 @@ depth greater equal
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clear rtv 0 0.0 0.0 0.0 0.0
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clear dsv 0.5
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todo(msl) draw quad
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draw quad
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probe (0, 0) f32(0, 0, 0, 0)
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probe uav 1 (0) f32(0.0)
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