vkd3d-shader/msl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.

This commit is contained in:
Henri Verbeet
2025-05-28 23:23:06 +02:00
parent 1a20395e6f
commit 673c26a040
Notes: Henri Verbeet 2025-07-14 18:53:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1609
2 changed files with 4 additions and 2 deletions

View File

@@ -26,6 +26,6 @@ depth greater equal
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.5
todo(msl) draw quad
draw quad
probe (0, 0) f32(0, 0, 0, 0)
probe uav 1 (0) f32(0.0)