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tests/shader-runner: Call each runner only once.
If the runners require multiple calls to run_shader_tests() for different shader model ranges, these are moved inside the sole runner call. For the same reason, the trace() messages are also moved inside the runner calls.
This commit is contained in:
committed by
Alexandre Julliard
parent
79de3ec766
commit
671f4ec2b2
Notes:
Alexandre Julliard
2024-01-24 22:53:52 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/514
@@ -32,6 +32,12 @@
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#include "shader_runner.h"
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#include "vkd3d_test.h"
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#ifdef VKD3D_CROSSTEST
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static const char HLSL_COMPILER[] = "d3dcompiler47.dll";
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#else
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static const char HLSL_COMPILER[] = "vkd3d-shader";
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#endif
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static HRESULT (WINAPI *pCreateDXGIFactory1)(REFIID iid, void **factory);
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static HRESULT (WINAPI *pD3D11CreateDevice)(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
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@@ -757,6 +763,8 @@ void run_shader_tests_d3d11(void)
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struct d3d11_shader_runner runner;
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HMODULE dxgi_module, d3d11_module;
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trace("Compiling SM4-SM5 shaders with %s and executing with d3d11.dll\n", HLSL_COMPILER);
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d3d11_module = LoadLibraryA("d3d11.dll");
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dxgi_module = LoadLibraryA("dxgi.dll");
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if (d3d11_module && dxgi_module)
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