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vkd3d-shader/hlsl: Free static initializers after functions.
We need users of a value to be freed before the value itself is. Due to copy propagation or use of the pre-allocated error instruction, static_initializers can contain values that will be used in function blocks.
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Notes:
Henri Verbeet
2024-10-03 19:34:42 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1110
@ -4408,8 +4408,6 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
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struct hlsl_type *type, *next_type;
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unsigned int i;
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hlsl_block_cleanup(&ctx->static_initializers);
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for (i = 0; i < ctx->source_files_count; ++i)
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vkd3d_free((void *)ctx->source_files[i]);
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vkd3d_free(ctx->source_files);
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@ -4417,6 +4415,8 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
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rb_destroy(&ctx->functions, free_function_rb, NULL);
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hlsl_block_cleanup(&ctx->static_initializers);
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/* State blocks must be free before the variables, because they contain instructions that may
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* refer to them. */
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LIST_FOR_EACH_ENTRY_SAFE(scope, next_scope, &ctx->scopes, struct hlsl_scope, entry)
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