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tests: Add some more tests for RWByteAddressBuffer store methods.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-10-28 18:12:37 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1222
@ -23,6 +23,47 @@ probe uav 1 (0) ri (10)
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if(sm<6) probe uav 1 (1) ri (11)
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if(sm<6) probe uav 1 (1) ri (11)
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if(sm>=6) probe uav 1 (1) r (11.1)
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if(sm>=6) probe uav 1 (1) r (11.1)
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[pixel shader todo]
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RWByteAddressBuffer u : register(u1);
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float4 main() : sv_target
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{
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u.Store2(0, uint2(10, 11));
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u.Store2(8, float2(12.2f, 13.3f));
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return 0;
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}
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[test]
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todo(sm<6) draw quad
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probe uav 1 (0) rgbaui(10, 11, 12, 13)
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[pixel shader todo]
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RWByteAddressBuffer u : register(u1);
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float4 main() : sv_target
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{
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u.Store(0, 20);
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u.Store3(4, uint3(21, 22, 23));
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return 0;
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}
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[test]
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todo(sm<6) draw quad
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probe uav 1 (0) rgbaui(20, 21, 22, 23)
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[pixel shader todo]
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RWByteAddressBuffer u : register(u1);
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float4 main() : sv_target
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{
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u.Store(0, 20);
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u.Store3(4, float3(21.1f, 22.2f, 23.3f));
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return 0;
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}
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[test]
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todo(sm<6) draw quad
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probe uav 1 (0) rgbaui(20, 21, 22, 23)
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[require]
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[require]
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shader model >= 5.0
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shader model >= 5.0
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