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vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_free().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1075,17 +1075,17 @@ void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
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return priv;
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return priv;
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}
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}
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void shader_sm4_free(void *data)
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void shader_sm4_free(struct vkd3d_shader_parser *parser)
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{
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{
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struct vkd3d_shader_src_param_entry *e1, *e2;
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struct vkd3d_shader_src_param_entry *e1, *e2;
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struct vkd3d_sm4_data *priv = data;
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struct vkd3d_sm4_data *sm4 = parser->data;
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list_move_head(&priv->src_free, &priv->src);
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list_move_head(&sm4->src_free, &sm4->src);
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LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct vkd3d_shader_src_param_entry, entry)
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LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &sm4->src_free, struct vkd3d_shader_src_param_entry, entry)
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{
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{
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vkd3d_free(e1);
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vkd3d_free(e1);
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}
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}
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vkd3d_free(priv);
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vkd3d_free(sm4);
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}
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}
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static struct vkd3d_shader_src_param *get_src_param(struct vkd3d_sm4_data *priv)
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static struct vkd3d_shader_src_param *get_src_param(struct vkd3d_sm4_data *priv)
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@ -394,7 +394,7 @@ static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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{
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{
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shader_sm4_free(parser->data);
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shader_sm4_free(parser);
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free_shader_desc(&parser->shader_desc);
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free_shader_desc(&parser->shader_desc);
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}
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}
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@ -890,7 +890,7 @@ struct vkd3d_shader_message_context;
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void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
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void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
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const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context);
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const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context);
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void shader_sm4_free(void *data);
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void shader_sm4_free(struct vkd3d_shader_parser *parser);
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void shader_sm4_read_header(void *data, const DWORD **ptr,
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void shader_sm4_read_header(void *data, const DWORD **ptr,
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struct vkd3d_shader_version *shader_version);
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struct vkd3d_shader_version *shader_version);
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void shader_sm4_read_instruction(void *data, const DWORD **ptr,
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void shader_sm4_read_instruction(void *data, const DWORD **ptr,
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