vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_free().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-02 14:35:50 +02:00
committed by Alexandre Julliard
parent ce07710f49
commit 661570254d
3 changed files with 7 additions and 7 deletions

View File

@@ -1075,17 +1075,17 @@ void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
return priv;
}
void shader_sm4_free(void *data)
void shader_sm4_free(struct vkd3d_shader_parser *parser)
{
struct vkd3d_shader_src_param_entry *e1, *e2;
struct vkd3d_sm4_data *priv = data;
struct vkd3d_sm4_data *sm4 = parser->data;
list_move_head(&priv->src_free, &priv->src);
LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct vkd3d_shader_src_param_entry, entry)
list_move_head(&sm4->src_free, &sm4->src);
LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &sm4->src_free, struct vkd3d_shader_src_param_entry, entry)
{
vkd3d_free(e1);
}
vkd3d_free(priv);
vkd3d_free(sm4);
}
static struct vkd3d_shader_src_param *get_src_param(struct vkd3d_sm4_data *priv)