mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/ir: Map 16-bit vsir types to 16-bit component types in vkd3d_component_type_from_data_type().
Mapping these to 32-bit types if needed is supposed to happen in the frontends now.
This commit is contained in:
Notes:
Henri Verbeet
2025-09-08 12:41:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1715
@@ -1863,7 +1863,8 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
|
|||||||
{
|
{
|
||||||
case VSIR_DATA_BOOL:
|
case VSIR_DATA_BOOL:
|
||||||
return VKD3D_SHADER_COMPONENT_BOOL;
|
return VKD3D_SHADER_COMPONENT_BOOL;
|
||||||
case VSIR_DATA_F16: /* Minimum precision. TODO: native 16-bit */
|
case VSIR_DATA_F16:
|
||||||
|
return VKD3D_SHADER_COMPONENT_FLOAT16;
|
||||||
case VSIR_DATA_F32:
|
case VSIR_DATA_F32:
|
||||||
case VSIR_DATA_SNORM:
|
case VSIR_DATA_SNORM:
|
||||||
case VSIR_DATA_UNORM:
|
case VSIR_DATA_UNORM:
|
||||||
@@ -1872,7 +1873,8 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
|
|||||||
return VKD3D_SHADER_COMPONENT_DOUBLE;
|
return VKD3D_SHADER_COMPONENT_DOUBLE;
|
||||||
case VSIR_DATA_I32:
|
case VSIR_DATA_I32:
|
||||||
return VKD3D_SHADER_COMPONENT_INT;
|
return VKD3D_SHADER_COMPONENT_INT;
|
||||||
case VSIR_DATA_U16: /* Minimum precision. TODO: native 16-bit */
|
case VSIR_DATA_U16:
|
||||||
|
return VKD3D_SHADER_COMPONENT_UINT16;
|
||||||
case VSIR_DATA_U32:
|
case VSIR_DATA_U32:
|
||||||
return VKD3D_SHADER_COMPONENT_UINT;
|
return VKD3D_SHADER_COMPONENT_UINT;
|
||||||
case VSIR_DATA_U64:
|
case VSIR_DATA_U64:
|
||||||
|
Reference in New Issue
Block a user