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vkd3d-shader/hlsl: Remove a couple of redundant default switch cases.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1211,9 +1211,6 @@ static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
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case HLSL_IR_SWIZZLE:
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case HLSL_IR_SWIZZLE:
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dump_ir_swizzle(buffer, hlsl_ir_swizzle(instr));
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dump_ir_swizzle(buffer, hlsl_ir_swizzle(instr));
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break;
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break;
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default:
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vkd3d_string_buffer_printf(buffer, "<No dump function for %s>", hlsl_node_type_to_string(instr->type));
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}
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}
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}
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}
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@ -1361,9 +1358,6 @@ void hlsl_free_instr(struct hlsl_ir_node *node)
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case HLSL_IR_SWIZZLE:
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case HLSL_IR_SWIZZLE:
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free_ir_swizzle(hlsl_ir_swizzle(node));
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free_ir_swizzle(hlsl_ir_swizzle(node));
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break;
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break;
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default:
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FIXME("Unsupported node type %s.\n", hlsl_node_type_to_string(node->type));
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}
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}
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}
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}
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