tests/hlsl: Add some structured copy tests.

This commit is contained in:
Shaun Ren
2025-11-15 00:20:27 -05:00
committed by Henri Verbeet
parent cd230078a7
commit 654a29b788
Notes: Henri Verbeet 2025-12-08 17:48:57 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1836

View File

@@ -44,6 +44,53 @@ uniform 0 uint 1
todo(msl | glsl) draw quad
probe (0, 0) rgba(4.0, 5.0, 6.0, 7.0)
[pixel shader todo]
typedef float4 arr[2];
uniform uint4 idx;
StructuredBuffer<arr> buffer;
float4 main() : sv_target
{
float4 xs[2] = buffer[idx.x];
return xs[idx.y];
}
[test]
uniform 0 uint4 0 0 0 0
todo(sm<6 | msl) draw quad
probe (0, 0) f32(0.0, 1.0, 2.0, 3.0)
uniform 0 uint4 0 1 0 0
todo(sm<6 | msl) draw quad
probe (0, 0) f32(4.0, 5.0, 6.0, 7.0)
uniform 0 uint4 1 0 0 0
todo(sm<6 | msl) draw quad
probe (0, 0) f32(8.0, 9.0, 10.0, 11.0)
[pixel shader todo]
struct banana
{
float2 x;
float2 y;
};
uniform uint idx;
StructuredBuffer<banana> buffer;
float4 main() : sv_target
{
banana b = buffer[idx];
return float4(b.x, b.y);
}
[test]
uniform 0 uint 0
todo(sm<6 | msl) draw quad
probe (0, 0) f32(0.0, 1.0, 2.0, 3.0)
uniform 0 uint 1
todo(sm<6 | msl) draw quad
probe (0, 0) f32(4.0, 5.0, 6.0, 7.0)
[srv 0]
stride 12
size (buffer, 5)
@@ -481,3 +528,23 @@ float4 main() : sv_target
{
return tex.Load(int3(1, 2, 3))[1];
}
[require]
shader model >= 5.0
geometry-shader
[geometry shader todo]
struct gs_data
{
float2 x : X;
float2 y : Y;
};
uniform uint idx;
StructuredBuffer<gs_data> buffer;
[maxvertexcount(4)]
void main(point gs_data vin[1], inout TriangleStream<gs_data> vout)
{
vout.Append(buffer[idx]);
}