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tests/shader_runner: Generate a default descriptor mapping when none is provided.
This commit is contained in:
committed by
Henri Verbeet
parent
a30c07f510
commit
653de0c076
Notes:
Henri Verbeet
2025-11-12 15:30:40 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1811
@@ -1777,6 +1777,8 @@ static void parse_descriptors_directive(struct shader_runner *runner, const char
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char type_chr;
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int pos;
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runner->default_descriptors = false;
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if (runner->descriptor_count == ARRAY_SIZE(runner->descriptors))
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fatal_error("Too many descriptors (%u).\n", runner->descriptor_count);
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@@ -2407,6 +2409,67 @@ bool test_skipping_execution(const char *executor, const char *compiler,
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return false;
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}
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static int compare_resources(const void *ptr1, const void *ptr2)
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{
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const struct resource *resource1 = *(const struct resource **)ptr1;
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const struct resource *resource2 = *(const struct resource **)ptr2;
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int ret;
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if ((ret = vkd3d_u32_compare(resource1->desc.type, resource2->desc.type)))
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return ret;
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return vkd3d_u32_compare(resource1->desc.slot, resource2->desc.slot);
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}
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static void set_default_descriptor_mapping(struct shader_runner *runner)
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{
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struct descriptor_mapping *mapping, *base_mapping = NULL;
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bool is_buffer = false;
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size_t i;
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qsort(runner->resources, runner->resource_count, sizeof(*runner->resources), compare_resources);
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runner->descriptor_count = 0;
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for (i = 0; i < runner->resource_count; ++i)
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{
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const struct resource *resource = runner->resources[i];
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switch (resource->desc.type)
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{
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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mapping = &runner->descriptors[runner->descriptor_count];
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if (resource->desc.type == RESOURCE_TYPE_UAV)
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mapping->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
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else
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mapping->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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mapping->register_idx = resource->desc.slot;
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mapping->register_space = 0;
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mapping->count = 1;
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mapping->target_idx = resource->desc.slot;
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if (base_mapping && base_mapping->type == mapping->type
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&& is_buffer == (resource->desc.dimension == RESOURCE_DIMENSION_BUFFER)
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&& base_mapping->register_idx + base_mapping->count == resource->desc.slot)
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{
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++base_mapping->count;
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break;
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}
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base_mapping = mapping;
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is_buffer = resource->desc.dimension == RESOURCE_DIMENSION_BUFFER;
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++runner->descriptor_count;
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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}
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}
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void run_shader_tests(struct shader_runner *runner, const struct shader_runner_caps *caps,
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const struct shader_runner_ops *ops, void *dxc_compiler)
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{
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@@ -2446,6 +2509,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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runner->dxc_compiler = dxc_compiler;
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runner->minimum_shader_model = minimum_shader_model;
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runner->maximum_shader_model = maximum_shader_model;
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runner->default_descriptors = true;
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runner->alpha_test_func = VKD3D_SHADER_COMPARISON_FUNC_ALWAYS;
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runner->point_size = 1.0f;
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runner->point_size_min = 1.0f;
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@@ -2737,6 +2801,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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else if (!strcmp(line, "[test]\n"))
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{
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state = STATE_TEST;
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if (runner->default_descriptors)
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set_default_descriptor_mapping(runner);
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}
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else if (!strcmp(line, "[preproc]\n"))
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{
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@@ -2783,6 +2849,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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{
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state = STATE_DESCRIPTORS;
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runner->descriptor_count = 0;
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runner->default_descriptors = true;
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}
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else
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{
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