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vkd3d-shader/hlsl: Write SM4 thread ID registers.
This commit is contained in:
committed by
Alexandre Julliard
parent
809a43f06b
commit
653cc02f4c
@@ -171,7 +171,7 @@ size (2, 2)
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1.0 1.0
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1.0 1.0
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[compute shader todo]
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[compute shader]
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/* Attributes are taken from the first function, and dropped from the second. */
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RWTexture2D<float> u;
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@@ -185,7 +185,7 @@ void main(uint2 id : sv_dispatchthreadid)
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}
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[test]
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todo dispatch 1 1 1
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dispatch 1 1 1
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probe uav 0 (0, 0) r (2.0)
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probe uav 0 (0, 1) r (1.0)
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probe uav 0 (1, 0) r (2.0)
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