vkd3d-shader/hlsl: Write SM4 thread ID registers.

This commit is contained in:
Zebediah Figura
2021-08-16 19:02:17 -05:00
committed by Alexandre Julliard
parent 809a43f06b
commit 653cc02f4c
3 changed files with 92 additions and 81 deletions

View File

@@ -49,21 +49,25 @@ bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
const char *semantic;
bool output;
enum vkd3d_shader_type shader_type;
enum vkd3d_sm4_register_type type;
enum vkd3d_sm4_swizzle_type swizzle_type;
enum vkd3d_sm4_register_type type;
bool has_idx;
}
register_table[] =
{
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SM4_RT_PRIMID, VKD3D_SM4_SWIZZLE_NONE, false},
{"sv_dispatchthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM5_RT_THREAD_ID, false},
{"sv_groupid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM5_RT_THREAD_GROUP_ID, false},
{"sv_groupthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM5_RT_LOCAL_THREAD_ID, false},
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SM4_SWIZZLE_NONE, VKD3D_SM4_RT_PRIMID, false},
/* Put sv_target in this table, instead of letting it fall through to
* default varying allocation, so that the register index matches the
* usage index. */
{"color", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_OUTPUT, VKD3D_SM4_SWIZZLE_VEC4, true},
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_DEPTHOUT, VKD3D_SM4_SWIZZLE_VEC4, false},
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_DEPTHOUT, VKD3D_SM4_SWIZZLE_VEC4, false},
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_OUTPUT, VKD3D_SM4_SWIZZLE_VEC4, true},
{"color", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM4_RT_OUTPUT, true},
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM4_RT_DEPTHOUT, false},
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM4_RT_DEPTHOUT, false},
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_SWIZZLE_VEC4, VKD3D_SM4_RT_OUTPUT, true},
};
for (i = 0; i < ARRAY_SIZE(register_table); ++i)
@@ -97,6 +101,10 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
}
semantics[] =
{
{"sv_dispatchthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
{"sv_groupid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
{"sv_groupthreadid", false, VKD3D_SHADER_TYPE_COMPUTE, ~0u},
{"position", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
{"sv_position", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_PRIMITIVE_ID},
@@ -164,6 +172,8 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
ret = hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
assert(ret);
if (usage == ~0u)
continue;
usage_idx = var->semantic.index;
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, NULL, &has_idx))
@@ -226,6 +236,8 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
continue;
hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
if (usage == ~0u)
continue;
if (usage == D3D_NAME_TARGET && !ascii_strcasecmp(semantic, "color"))
string_offset = put_string(&buffer, "SV_Target");
@@ -1205,6 +1217,8 @@ static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
instr.dsts[0].reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
if (usage == ~0u)
usage = D3D_NAME_UNDEFINED;
if (var->is_input_semantic)
{