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vkd3d-shader/hlsl: Store SM4 semantic declarations in the vsir program.
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Notes:
Henri Verbeet
2024-11-05 20:05:42 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1238
@@ -1620,6 +1620,7 @@ bool sm1_usage_from_semantic_name(const char *semantic_name,
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uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx);
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bool sm4_register_from_semantic_name(const struct vkd3d_shader_version *version,
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const char *semantic_name, bool output, enum vkd3d_shader_register_type *type, bool *has_idx);
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bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg);
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bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *sysval_semantic,
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const struct vkd3d_shader_version *version, bool semantic_compat_mapping, enum vkd3d_tessellator_domain domain,
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const char *semantic_name, unsigned int semantic_idx, bool output, bool is_patch_constant_func);
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