vkd3d-shader/hlsl: Store SM4 semantic declarations in the vsir program.

This commit is contained in:
Shaun Ren
2024-11-04 13:38:09 -05:00
committed by Henri Verbeet
parent 5ea946aa90
commit 64c4a3a442
Notes: Henri Verbeet 2024-11-05 20:05:42 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1238
3 changed files with 194 additions and 119 deletions

View File

@@ -1620,6 +1620,7 @@ bool sm1_usage_from_semantic_name(const char *semantic_name,
uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx);
bool sm4_register_from_semantic_name(const struct vkd3d_shader_version *version,
const char *semantic_name, bool output, enum vkd3d_shader_register_type *type, bool *has_idx);
bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg);
bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *sysval_semantic,
const struct vkd3d_shader_version *version, bool semantic_compat_mapping, enum vkd3d_tessellator_domain domain,
const char *semantic_name, unsigned int semantic_idx, bool output, bool is_patch_constant_func);