mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader/hlsl: Prefer overload candidates without component type narrowing.
This commit is contained in:
Notes:
Henri Verbeet
2024-12-16 17:26:51 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1313
@@ -398,7 +398,7 @@ draw quad
|
||||
probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
|
||||
|
||||
% Component type widening is preferred over component type narrowing.
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float f(half x) { return 1.0; }
|
||||
float f(double x) { return 2.0; }
|
||||
|
||||
@@ -408,11 +408,11 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(sm<6) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
|
||||
|
||||
% Component count widening is preferred over component type narrowing.
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float f(half x) { return 1.0; }
|
||||
float f(double2 x) { return 2.0; }
|
||||
|
||||
@@ -422,7 +422,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(sm<6) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
|
||||
|
||||
% Component count widening is preferred over component type class conversion.
|
||||
|
Reference in New Issue
Block a user