vkd3d-shader/hlsl: Prefer overload candidates without component type narrowing.

This commit is contained in:
Henri Verbeet
2024-12-10 22:47:35 +01:00
parent 32d432ab5e
commit 64bb4150f0
Notes: Henri Verbeet 2024-12-16 17:26:51 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1313
2 changed files with 33 additions and 5 deletions

View File

@@ -398,7 +398,7 @@ draw quad
probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
% Component type widening is preferred over component type narrowing.
[pixel shader todo]
[pixel shader]
float f(half x) { return 1.0; }
float f(double x) { return 2.0; }
@@ -408,11 +408,11 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
draw quad
probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
% Component count widening is preferred over component type narrowing.
[pixel shader todo]
[pixel shader]
float f(half x) { return 1.0; }
float f(double2 x) { return 2.0; }
@@ -422,7 +422,7 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
draw quad
probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
% Component count widening is preferred over component type class conversion.