mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create().
This commit is contained in:
parent
402b96ef3b
commit
6474e8cc7b
Notes:
Alexandre Julliard
2024-05-16 23:13:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/869
@ -3993,8 +3993,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
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{
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{
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uint64_t config_flags = vkd3d_shader_init_config_flags();
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uint64_t config_flags = vkd3d_shader_init_config_flags();
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struct vkd3d_shader_compile_info info = *compile_info;
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struct vkd3d_shader_compile_info info = *compile_info;
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struct vkd3d_shader_parser *parser;
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struct vsir_program program;
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struct vsir_program program, *p;
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if (profile->major_version < 4)
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if (profile->major_version < 4)
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{
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{
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@ -4002,23 +4001,18 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
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goto done;
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goto done;
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info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
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info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
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ret = d3dbc_parse(&info, config_flags, message_context, &program);
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ret = d3dbc_parse(&info, config_flags, message_context, &program);
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p = &program;
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}
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}
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else
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else
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{
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{
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if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_DXBC_TPF, &info.source)) < 0)
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if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_DXBC_TPF, &info.source)) < 0)
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goto done;
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goto done;
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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if ((ret = vkd3d_shader_sm4_parser_create(&info, config_flags, message_context, &parser)) >= 0)
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ret = tpf_parse(&info, config_flags, message_context, &program);
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p = parser->program;
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}
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}
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if (ret >= 0)
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if (ret >= 0)
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{
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{
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ret = vsir_program_compile(p, config_flags, &info, out, message_context);
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ret = vsir_program_compile(&program, config_flags, &info, out, message_context);
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if (p == &program)
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vsir_program_cleanup(&program);
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vsir_program_cleanup(&program);
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else
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vkd3d_shader_parser_destroy(parser);
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}
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}
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vkd3d_shader_free_shader_code(&info.source);
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vkd3d_shader_free_shader_code(&info.source);
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}
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}
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@ -719,11 +719,6 @@ static const enum vkd3d_data_type data_type_table[] =
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/* VKD3D_SM4_DATA_UNUSED */ VKD3D_DATA_UNUSED,
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/* VKD3D_SM4_DATA_UNUSED */ VKD3D_DATA_UNUSED,
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};
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};
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static struct vkd3d_shader_sm4_parser *vkd3d_shader_sm4_parser(struct vkd3d_shader_parser *parser)
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{
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return CONTAINING_RECORD(parser, struct vkd3d_shader_sm4_parser, p);
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}
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static bool shader_is_sm_5_1(const struct vkd3d_shader_sm4_parser *sm4)
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static bool shader_is_sm_5_1(const struct vkd3d_shader_sm4_parser *sm4)
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{
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{
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const struct vkd3d_shader_version *version = &sm4->p.program->shader_version;
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const struct vkd3d_shader_version *version = &sm4->p.program->shader_version;
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@ -1753,11 +1748,6 @@ static enum vkd3d_data_type map_data_type(char t)
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static void shader_sm4_destroy(struct vkd3d_shader_parser *parser)
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static void shader_sm4_destroy(struct vkd3d_shader_parser *parser)
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{
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{
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struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
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vsir_program_cleanup(parser->program);
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vkd3d_free(parser->program);
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vkd3d_free(sm4);
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}
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}
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static bool shader_sm4_read_reg_idx(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
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static bool shader_sm4_read_reg_idx(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
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@ -2511,13 +2501,12 @@ static const struct vkd3d_shader_parser_ops shader_sm4_parser_ops =
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.parser_destroy = shader_sm4_destroy,
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.parser_destroy = shader_sm4_destroy,
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};
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};
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static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t *byte_code,
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static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_program *program,
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size_t byte_code_size, const char *source_name,
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const uint32_t *byte_code, size_t byte_code_size, const char *source_name,
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struct vkd3d_shader_message_context *message_context)
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struct vkd3d_shader_message_context *message_context)
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{
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{
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struct vkd3d_shader_version version;
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struct vkd3d_shader_version version;
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uint32_t version_token, token_count;
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uint32_t version_token, token_count;
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struct vsir_program *program;
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if (byte_code_size / sizeof(*byte_code) < 2)
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if (byte_code_size / sizeof(*byte_code) < 2)
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{
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{
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@ -2571,14 +2560,9 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
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version.major = VKD3D_SM4_VERSION_MAJOR(version_token);
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version.major = VKD3D_SM4_VERSION_MAJOR(version_token);
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version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
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version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
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if (!(program = vkd3d_malloc(sizeof(*program))))
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return false;
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/* Estimate instruction count to avoid reallocation in most shaders. */
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/* Estimate instruction count to avoid reallocation in most shaders. */
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if (!vsir_program_init(program, &version, token_count / 7u + 20))
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if (!vsir_program_init(program, &version, token_count / 7u + 20))
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{
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vkd3d_free(program);
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return false;
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return false;
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}
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vkd3d_shader_parser_init(&sm4->p, program, message_context, source_name, &shader_sm4_parser_ops);
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vkd3d_shader_parser_init(&sm4->p, program, message_context, source_name, &shader_sm4_parser_ops);
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sm4->ptr = sm4->start;
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sm4->ptr = sm4->start;
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@ -2658,41 +2642,31 @@ static void shader_sm4_validate_default_phase_index_ranges(struct vkd3d_shader_s
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return;
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return;
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}
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}
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int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
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struct vkd3d_shader_message_context *message_context, struct vsir_program *program)
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{
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{
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struct vkd3d_shader_instruction_array *instructions;
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struct vkd3d_shader_instruction_array *instructions;
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struct vkd3d_shader_instruction *ins;
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struct vkd3d_shader_sm4_parser sm4 = {0};
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struct vkd3d_shader_sm4_parser *sm4;
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struct dxbc_shader_desc dxbc_desc = {0};
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struct dxbc_shader_desc dxbc_desc = {0};
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struct vsir_program *program;
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struct vkd3d_shader_instruction *ins;
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int ret;
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int ret;
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if (!(sm4 = vkd3d_calloc(1, sizeof(*sm4))))
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{
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ERR("Failed to allocate parser.\n");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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dxbc_desc.is_dxil = false;
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dxbc_desc.is_dxil = false;
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if ((ret = shader_extract_from_dxbc(&compile_info->source,
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if ((ret = shader_extract_from_dxbc(&compile_info->source,
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message_context, compile_info->source_name, &dxbc_desc)) < 0)
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message_context, compile_info->source_name, &dxbc_desc)) < 0)
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{
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{
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WARN("Failed to extract shader, vkd3d result %d.\n", ret);
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WARN("Failed to extract shader, vkd3d result %d.\n", ret);
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vkd3d_free(sm4);
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return ret;
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return ret;
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}
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}
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if (!shader_sm4_init(sm4, dxbc_desc.byte_code, dxbc_desc.byte_code_size,
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if (!shader_sm4_init(&sm4, program, dxbc_desc.byte_code, dxbc_desc.byte_code_size,
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compile_info->source_name, message_context))
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compile_info->source_name, message_context))
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{
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{
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WARN("Failed to initialise shader parser.\n");
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WARN("Failed to initialise shader parser.\n");
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free_dxbc_shader_desc(&dxbc_desc);
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free_dxbc_shader_desc(&dxbc_desc);
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vkd3d_free(sm4);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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}
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program = sm4->p.program;
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program->input_signature = dxbc_desc.input_signature;
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program->input_signature = dxbc_desc.input_signature;
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program->output_signature = dxbc_desc.output_signature;
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program->output_signature = dxbc_desc.output_signature;
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program->patch_constant_signature = dxbc_desc.patch_constant_signature;
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program->patch_constant_signature = dxbc_desc.patch_constant_signature;
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@ -2704,54 +2678,52 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
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uninvert_used_masks(&program->patch_constant_signature);
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uninvert_used_masks(&program->patch_constant_signature);
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if (!shader_sm4_parser_validate_signature(sm4, &program->input_signature,
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if (!shader_sm4_parser_validate_signature(&sm4, &program->input_signature,
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sm4->input_register_masks, "Input")
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sm4.input_register_masks, "Input")
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|| !shader_sm4_parser_validate_signature(sm4, &program->output_signature,
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|| !shader_sm4_parser_validate_signature(&sm4, &program->output_signature,
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sm4->output_register_masks, "Output")
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sm4.output_register_masks, "Output")
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|| !shader_sm4_parser_validate_signature(sm4, &program->patch_constant_signature,
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|| !shader_sm4_parser_validate_signature(&sm4, &program->patch_constant_signature,
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sm4->patch_constant_register_masks, "Patch constant"))
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sm4.patch_constant_register_masks, "Patch constant"))
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{
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{
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shader_sm4_destroy(&sm4->p);
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vsir_program_cleanup(program);
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return VKD3D_ERROR_INVALID_SHADER;
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return VKD3D_ERROR_INVALID_SHADER;
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}
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}
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instructions = &program->instructions;
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instructions = &program->instructions;
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while (sm4->ptr != sm4->end)
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while (sm4.ptr != sm4.end)
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{
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{
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if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
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if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
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{
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{
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ERR("Failed to allocate instructions.\n");
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ERR("Failed to allocate instructions.\n");
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vkd3d_shader_parser_error(&sm4->p, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
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vkd3d_shader_parser_error(&sm4.p, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
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shader_sm4_destroy(&sm4->p);
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vsir_program_cleanup(program);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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}
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ins = &instructions->elements[instructions->count];
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ins = &instructions->elements[instructions->count];
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shader_sm4_read_instruction(sm4, ins);
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shader_sm4_read_instruction(&sm4, ins);
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if (ins->handler_idx == VKD3DSIH_INVALID)
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if (ins->handler_idx == VKD3DSIH_INVALID)
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{
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{
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WARN("Encountered unrecognized or invalid instruction.\n");
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WARN("Encountered unrecognized or invalid instruction.\n");
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shader_sm4_destroy(&sm4->p);
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vsir_program_cleanup(program);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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}
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++instructions->count;
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++instructions->count;
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}
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}
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL
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&& !sm4->has_control_point_phase && !sm4->p.failed)
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&& !sm4.has_control_point_phase && !sm4.p.failed)
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shader_sm4_validate_default_phase_index_ranges(sm4);
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shader_sm4_validate_default_phase_index_ranges(&sm4);
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if (!sm4->p.failed)
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if (!sm4.p.failed)
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vkd3d_shader_parser_validate(&sm4->p, config_flags);
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vkd3d_shader_parser_validate(&sm4.p, config_flags);
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if (sm4->p.failed)
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if (sm4.p.failed)
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{
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{
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WARN("Failed to parse shader.\n");
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WARN("Failed to parse shader.\n");
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shader_sm4_destroy(&sm4->p);
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vsir_program_cleanup(program);
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return VKD3D_ERROR_INVALID_SHADER;
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return VKD3D_ERROR_INVALID_SHADER;
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}
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}
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*parser = &sm4->p;
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return VKD3D_OK;
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return VKD3D_OK;
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}
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}
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@ -1526,8 +1526,8 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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break;
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break;
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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if ((ret = vkd3d_shader_sm4_parser_create(compile_info, config_flags, &message_context, &parser)) >= 0)
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ret = tpf_parse(compile_info, config_flags, &message_context, &program);
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p = parser->program;
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p = &program;
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break;
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break;
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case VKD3D_SHADER_SOURCE_DXBC_DXIL:
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case VKD3D_SHADER_SOURCE_DXBC_DXIL:
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@ -1655,8 +1655,8 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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break;
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break;
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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if ((ret = vkd3d_shader_sm4_parser_create(compile_info, config_flags, &message_context, &parser)) >= 0)
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ret = tpf_parse(compile_info, config_flags, &message_context, &program);
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p = parser->program;
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p = &program;
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break;
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break;
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case VKD3D_SHADER_SOURCE_DXBC_DXIL:
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case VKD3D_SHADER_SOURCE_DXBC_DXIL:
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@ -1556,8 +1556,8 @@ void vkd3d_shader_trace_text_(const char *text, size_t size, const char *functio
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int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vsir_program *program);
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struct vkd3d_shader_message_context *message_context, struct vsir_program *program);
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int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
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struct vkd3d_shader_message_context *message_context, struct vsir_program *program);
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int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
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